Together We Rust | Build Server
Online NA 24.136.4.198:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 164,343–168,656 · memory 4,734 MBUptime
2 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:27 UTC FW26d ago | 7 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/999
- 7/150
- 7/200
- 3/100
- 3/50
- 3/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Together We Rust | Build Server?
The busiest point of its recent wipes drew 7 players on average. Peak crowd on the latest wipe: 34 hours in.
How often does Together We Rust | Build Server wipe, and when?
With the force wipe, once a month, Together We Rust | Build Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 22 hours ago the current world was made.
Lists and filters
Which tags does Together We Rust | Build Server carry, and what do they mean?
Tags published by Together We Rust | Build Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^r (Roleplay): A server built for roleplay; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Together We Rust | Build Server?
The togetherwerust.com hostname on Together We Rust | Build Server is used by no other server we track.
Where does Together We Rust | Build Server appear in Rust Metrics lists and filters?
On Rust Metrics, Together We Rust | Build Server sits in these lists: Modded Rust servers, checked live, Build and creative servers, Rust creative servers, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Together We Rust | Build Server sit in the rankings?
Top 9% of all ranked servers: Together We Rust | Build Server takes #1,997 on seven-day player hours and #309 in North America.
What player count does Together We Rust | Build Server carry?
3 of 125 slots are filled on Together We Rust | Build Server right now. Check: players over seven days. Average 2, peak 8. Check: 48-hour peak. 22:00 UTC, 5 players on average.
Server
What location is Together We Rust | Build Server hosted in?
Its NA tag places Together We Rust | Build Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 24.136.4.198:28015.
What Rust version is Together We Rust | Build Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Together We Rust | Build Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Together We Rust | Build Server?
Over the last 48 hours the average was 137 server fps; the floor was 90. Reading: 168,656 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,090 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Together We Rust | Build Server, and is it online now?
Check: connection. Together We Rust | Build Server is online at this moment. By its reported uptime, the last restart was roughly 2 days 12 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Together We Rust | Build Server enforce, and what are its settings?
No gather rate appears in the name: Together We Rust | Build Server. 8 players per group, the default value. build & creative, a build sandbox with no gathering — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Together We Rust | Build Server on?
From seed 845992178, the game generates the procedural map on Together We Rust | Build Server. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Together We Rust | Build Server?
Check: join. Open Rust, press F1, then enter client.connect 24.136.4.198:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/Xph6ycHG9q is where its website sits.