RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers66.51.99.81:28045
Online Full Queue Fresh wipe Wipe due No query

Brick City

Online EU 66.51.99.81:28045 checked 11m ago

quad weekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 11,324 ×1000

Entities

48 h range 11,206–11,324 · memory 1,087 MB
1239 ET SINCE RESTART 05:57

Uptime

5 h 57 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,947top 31% · #1980 in EU
Last wipe3d agoweekly schedule
Next wipe3d 21hSun 1 Nov, 21:43 UTC
Memory1,087MBat the last reading
REC 1

Players

AveragePeak
0123419:0020:0021:0022:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

0246819:0020:0021:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 31% of all ranked servers, top 68% in EU, and #395 of the quad servers (top 48%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:43 UTC, in 3d 21h. Its weekly schedule tag · low confidence

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Sun 1 Nov, 21:43 UTC3d 21h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
  3. WPT 3Sun 8 Nov, 21:43 UTC10d 21h
  4. WPT 4Sun 15 Nov, 21:43 UTC17d 21h
  5. WPT 5Sun 22 Nov, 21:43 UTC24d 21h
  6. WPT 6Sun 29 Nov, 21:43 UTC31d 21h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 18hFW
  8. WPT 8Sun 6 Dec, 21:43 UTC38d 21h

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:43 UTC3d ago 1 – running 0
Sun 25 Oct, 10:15 UTC3d ago 1 – 0.5 days 0
Thu 15 Oct, 19:41 UTC13d ago 1 halved by day 6 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Brick City when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 6 it fell below half.

What wipe timing does Brick City follow?

Its tag guides the prediction: too few of Brick City's wipes are on record to confirm its schedule. On Sunday 1 November at 21:43 UTC its next wipe is due. The world in play was created 3 days ago. The tags state a wipe schedule of one wipe a week.

Tag meanings

How should you read the tags on Brick City?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe from Brick City. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Brick City?

These Rust Metrics lists carry Brick City: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.

Population

What position does Brick City hold among Rust servers?

Ranked by seven-day player hours, Brick City sits at #6,947 and #1,980 in Europe, inside the top 31%. Check: group rank. #395 among quad servers.

What is the population on Brick City?

Current headcount on Brick City: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is Brick City hosted in?

Brick City gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.81:28045.

What Rust version is Brick City on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Brick City. To get in, your game needs the same protocol; Steam applies the update.

How does Brick City perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 11,324. Buildings, deployables and all else included. Check: memory. Peak use was 1,127 MB. Expect lag when fps falls and entities climb.

Is Brick City up, and how often does it stay up?

Check: connection. Brick City is online at this moment. By its reported uptime, the last restart was roughly 5 hours ago. Uptime for the last 7 full days: 63 of 168 hours, or 38%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Brick City configured, and what rules are in force?

Reading the name gives no gather rate for Brick City. Check: group limit. 4 players, under the name quad. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is Brick City on?

From seed 1337, the game generates the procedural map on Brick City. Its size is 2,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to Brick City?

To join: start Rust, press F1 and type client.connect 66.51.99.81:28045. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://brickscity.netlify.app.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.