RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h118 Scan5 min
‹ All servers66.51.99.71:28070
Online Full Queue Fresh wipe Wipe due No query

General Confusion Zombie PvE

Online NA 66.51.99.71:28070 checked 22m ago

quad monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 00:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,330 ×1000

Entities

48 h range 115,286–119,990 · memory 3,338 MB
1239 ET SINCE RESTART 19:58

Uptime

19 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,647top 43% · #1259 in NA
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Memory3,338MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

0246802:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 43% of all ranked servers, top 67% in NA, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 17hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on General Confusion Zombie PvE when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 16 hours.

How often does General Confusion Zombie PvE wipe, and when?

With the force wipe, once a month, General Confusion Zombie PvE wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 26 days 7 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does General Confusion Zombie PvE carry, and what do they mean?

These are the tags General Confusion Zombie PvE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does General Confusion Zombie PvE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring General Confusion Zombie PvE: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player count

What position does General Confusion Zombie PvE hold among Rust servers?

Ranked by seven-day player hours, General Confusion Zombie PvE sits at #9,647 and #1,259 in North America, inside the top 43%. Check: group rank. #481 among quad servers.

What is the population on General Confusion Zombie PvE?

0 of 75 slots are filled on General Confusion Zombie PvE right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 08:00 UTC, averaging 0 players at that hour.

Server

What location is General Confusion Zombie PvE hosted in?

General Confusion Zombie PvE gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.71:28070.

What Rust version is General Confusion Zombie PvE on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by General Confusion Zombie PvE. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for General Confusion Zombie PvE?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 119,990. Buildings, deployables and all else included. Check: memory. Peak use was 3,949 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is General Confusion Zombie PvE, and is it online now?

Reading: online. General Confusion Zombie PvE answers right now. By its reported uptime, the last restart was roughly 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

How is General Confusion Zombie PvE configured, and what rules are in force?

No gather rate appears in the name: General Confusion Zombie PvE. The group cap is 4 players, read as quad. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is General Confusion Zombie PvE on?

Size 4,500 and seed 8858929: the game generates the procedural map on General Confusion Zombie PvE from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to General Confusion Zombie PvE?

Check: join. Open Rust, press F1, then enter client.connect 66.51.99.71:28070. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.