RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers66.51.99.69:28005
Online Full Queue Fresh wipe Wipe due No query

Settlers Village -50XGather / 50% Decay

Online NA 66.51.99.69:28005 checked 11m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,052 ×1000

Entities

48 h range 45,500–65,558 · memory 2,575 MB
1239 ET SINCE RESTART 15:00

Uptime

15 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,243top 46% · #1288 in NA
Last wipe10d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory2,575MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

Sun 18 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 23:03 UTC10d ago 2 – running 1
Sun 4 Oct, 10:08 UTC24d ago 1 halved by day 3 14.5 days 0
Fri 2 Oct, 10:05 UTC26d ago 2 held half 2 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 2 – 0.7 days 0
Wed 30 Sep, 05:40 UTC28d ago 2 – 1.5 days 0
Thu 24 Sep, 05:22 UTC34d ago 1 halved by day 2 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Settlers Village -50XGather / 50% Decay when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 23 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 2.5 when it didn't.

When does Settlers Village -50XGather / 50% Decay wipe?

With the force wipe, once a month, Settlers Village -50XGather / 50% Decay wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 10 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Settlers Village -50XGather / 50% Decay?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Settlers Village -50XGather / 50% Decay. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Settlers Village -50XGather / 50% Decay appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Settlers Village -50XGather / 50% Decay: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

What position does Settlers Village -50XGather / 50% Decay hold among Rust servers?

Top 46% of all ranked servers: Settlers Village -50XGather / 50% Decay takes #10,243 on seven-day player hours and #1,288 in North America.

What is the population on Settlers Village -50XGather / 50% Decay?

Current headcount on Settlers Village -50XGather / 50% Decay: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.

Server

Which location does Settlers Village -50XGather / 50% Decay run from?

Its NA tag places Settlers Village -50XGather / 50% Decay in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.69:28005.

What Rust version is Settlers Village -50XGather / 50% Decay on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Settlers Village -50XGather / 50% Decay. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Settlers Village -50XGather / 50% Decay?

Reading: 8 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 65,558. Buildings, deployables and all else included. Check: memory. Peak use was 3,041 MB. Expect lag when fps falls and entities climb.

How reliable is Settlers Village -50XGather / 50% Decay, and is it online now?

Check: connection. Settlers Village -50XGather / 50% Decay is online at this moment. By its reported uptime, the last restart was roughly 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Rules and settings

How is Settlers Village -50XGather / 50% Decay configured, and what rules are in force?

Reading the name gives no gather rate for Settlers Village -50XGather / 50% Decay. Check: group limit. Up to 16 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Settlers Village -50XGather / 50% Decay on?

Check: map. Procedural, size 4,096, seed 1337, generated by the game on Settlers Village -50XGather / 50% Decay. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join Settlers Village -50XGather / 50% Decay?

To join: start Rust, press F1 and type client.connect 66.51.99.69:28005. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts16
Group limit You may team up with at most 16.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.