CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online NA 66.51.99.62:28040 checked 13m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 73,099–82,215 · memory 2,707 MBUptime
3 h 37 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:07 UTC22d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/200
- 7/200
- 12/100
- 58/100
- 6/150
- 4/200
Quick answers
from the figures on this pageReset cycle
What happens on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 6 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?
The only wipe for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 22 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
These are the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): Team cap: 20; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
On Rust Metrics, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit in the rankings?
Top 26% of all ranked servers: CHILLZONE - PVE | NO KILLING/STEALING/RAIDING takes #5,889 on seven-day player hours and #965 in North America.
What is the population on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
0 of 50 slots are filled on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING right now. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 00:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run from?
Its NA tag places CHILLZONE - PVE | NO KILLING/STEALING/RAIDING in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.62:28040.
What Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING on?
Rust network protocol 2635 and build 168909 on Linux is the build CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs. Matching protocol is required to join. Let Steam update your game.
Is performance on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING within range?
Check: fps. Average 8 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 82,215. Buildings, deployables and all else included. Check: memory. Peak use was 2,857 MB. Expect lag when fps falls and entities climb.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and how often does it stay up?
Reading: online. CHILLZONE - PVE | NO KILLING/STEALING/RAIDING answers right now. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
How is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING configured, and what rules are in force?
No gather rate appears in the name: CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Group size, maximum: 20 players. roleplay, roleplay rules with towns and jobs — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Check: map. Procedural, size 4,096, seed 1337, generated by the game on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.62:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/esCaNaG6kf is where its website sits.