Dull13 Server
Online NA 66.51.99.54:28015 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 139,408–142,093 · memory 3,713 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:04 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/200
- 35/200
- 44/100
- 85/100
- 41/150
- 14/200
Quick answers
from the figures on this pageReset cycle
What happens on Dull13 Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Dull13 Server follow?
The only wipe for Dull13 Server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 24 days 5 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on Dull13 Server?
These are the tags Dull13 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Dull13 Server?
On Rust Metrics, Dull13 Server sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Dull13 Server hold among Rust servers?
Ranked by seven-day player hours, Dull13 Server sits at #15,349 and #1,521 in North America, inside the top 69%.
How full does Dull13 Server get?
Current headcount on Dull13 Server: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server details
What location is Dull13 Server hosted in?
Reading: location. The NA tag puts Dull13 Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.54:28015.
What Rust version is Dull13 Server on?
Rust network protocol 2634 and build 167781 on Linux is the build Dull13 Server runs. Matching protocol is required to join. Let Steam update your game.
How does Dull13 Server perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 142,093. Buildings, deployables and all else included. Memory peak: 4,753 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Dull13 Server, and is it online now?
Reading: online. Dull13 Server answers right now. By its reported uptime, the last restart was roughly 6 days 11 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What rules does Dull13 Server enforce, and what are its settings?
Check: gather rate. The name Dull13 Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Dull13 Server?
From seed 17762077, the game generates the procedural map on Dull13 Server. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Dull13 Server?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
