RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,590 Populated2,938 Fresh wipes 3 h91 Scan5 min
‹ All servers66.51.99.45:28025
Online Full Queue Fresh wipe Wipe due No query

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 12m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,838 ×1000

Entities

48 h range 788–2,969 · memory 823 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69% · #1518 in NA
Last wipe23d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory823MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rustmod.cc PVE | Raidable Bases | when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 7 hours after the wipe, the crowd peaked on the latest wipe.

When does Rustmod.cc PVE | Raidable Bases | wipe?

With the force wipe, once a month, Rustmod.cc PVE | Raidable Bases | wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 23 days 10 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does Rustmod.cc PVE | Raidable Bases | carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in from Rustmod.cc PVE | Raidable Bases |. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rustmod.cc PVE | Raidable Bases |?

These Rust Metrics lists carry Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Rustmod.cc PVE | Raidable Bases | hold among Rust servers?

Ranked by seven-day player hours, Rustmod.cc PVE | Raidable Bases | sits at #15,353 and #1,518 in North America, inside the top 69%.

How full does Rustmod.cc PVE | Raidable Bases | get?

Current headcount on Rustmod.cc PVE | Raidable Bases |: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server details

What location is Rustmod.cc PVE | Raidable Bases | hosted in?

Its NA tag places Rustmod.cc PVE | Raidable Bases | in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.99.45:28025.

What Rust version is Rustmod.cc PVE | Raidable Bases | on?

Rust network protocol 2635 and build 168909 on Linux is the build Rustmod.cc PVE | Raidable Bases | runs. Matching protocol is required to join. Let Steam update your game.

How does Rustmod.cc PVE | Raidable Bases | perform?

Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 2,969, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,345 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Rustmod.cc PVE | Raidable Bases |, and is it online?

Check: connection. Rustmod.cc PVE | Raidable Bases | is online at this moment. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Rustmod.cc PVE | Raidable Bases |?

No gather rate appears in the name: Rustmod.cc PVE | Raidable Bases |. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rustmod.cc PVE | Raidable Bases |?

Size 1,000 and seed 55555: the game generates the procedural map on Rustmod.cc PVE | Raidable Bases | from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Rustmod.cc PVE | Raidable Bases |?

To join: start Rust, press F1 and type client.connect 66.51.99.45:28025. Or press Launch Rust here and Steam opens the game and connects you. https://rustmod.cc is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.