We moved
Offline NA 66.51.99.45:28000 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:16 UTC11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 6 | held half | 16.8 days | 0 |
| Thu 1 Oct, 09:24 UTC28d ago | 4 | – | 0.4 days | 1 |
| Wed 30 Sep, 09:27 UTC29d ago | 5 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/200
- 19/200
- 58/100
- 9/100
- 7/150
- 7/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on We moved?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does We moved follow?
The only wipe for We moved is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on We moved?
These are the tags We moved publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show We moved?
Rust Metrics lists featuring We moved: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
What position does We moved hold among Rust servers?
Top 59% of all ranked servers: We moved takes #13,027 on seven-day player hours and #1,447 in North America.
What player count does We moved carry?
We moved is not responding; status offline, last seen 10 days 22 hours ago.
Server details
What location is We moved hosted in?
Its NA tag places We moved in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.45:28000.
What Rust version is We moved on?
Rust network protocol 2634 and build 167781 on Linux is the build We moved runs. Matching protocol is required to join. Let Steam update your game.
Is We moved up, and how often does it stay up?
We moved reports offline. The last reading came 10 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
What rules does We moved enforce, and what are its settings?
Reading the name gives no gather rate for We moved. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is We moved on?
Size 6,000 and seed 10000: the game generates the procedural map on We moved from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto We moved?
To join: start Rust, press F1 and type client.connect 66.51.99.45:28000. Or press Launch Rust here and Steam opens the game and connects you.