RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers66.51.99.155:28020
Online Full Queue Fresh wipe Wipe due No query

[US] ZULU // PVE-PVP

Online NA 66.51.99.155:28020 checked 12m ago

quad monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,449 ×1000

Entities

48 h range 111,398–165,454 · memory 3,336 MB
1239 ET SINCE RESTART 10:00

Uptime

10 h 0 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,604top 21% · #787 in NA
Last wipe7d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,336MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 21% of all ranked servers, top 42% in NA, and #289 of the quad servers (top 35%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Thu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 04:01 UTC7d ago 2 – running 0
Sat 17 Oct, 04:01 UTC12d ago 4 halved by day 3 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [US] ZULU // PVE-PVP when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 12 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does [US] ZULU // PVE-PVP follow?

With the force wipe, once a month, [US] ZULU // PVE-PVP wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 7 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on [US] ZULU // PVE-PVP?

Tags published by [US] ZULU // PVE-PVP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] ZULU // PVE-PVP?

On Rust Metrics, [US] ZULU // PVE-PVP sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

Where does [US] ZULU // PVE-PVP sit in the rankings?

Top 21% of all ranked servers: [US] ZULU // PVE-PVP takes #4,604 on seven-day player hours and #787 in North America. Among servers in quad, it stands at #289.

How full does [US] ZULU // PVE-PVP get?

0 of 100 slots are filled on [US] ZULU // PVE-PVP right now. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.

Operator and location

What location is [US] ZULU // PVE-PVP hosted in?

[US] ZULU // PVE-PVP gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.155:28020.

What Rust version is [US] ZULU // PVE-PVP on?

Version check: Rust network protocol 2635 and build 167781 on Linux, run by [US] ZULU // PVE-PVP. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [US] ZULU // PVE-PVP within range?

Check: fps. Average 9 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 165,454, counting buildings, deployables and the rest of the world. Memory peak: 4,145 MB. Expect lag when fps falls and entities climb.

Is [US] ZULU // PVE-PVP up, and how often does it stay up?

[US] ZULU // PVE-PVP reports online. Status: normal. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.

Rules and settings

What settings and rules apply on [US] ZULU // PVE-PVP?

Check: gather rate. The name [US] ZULU // PVE-PVP does not state one. Groups stop at 4 players. The label given is quad. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [US] ZULU // PVE-PVP?

Size 4,096 and seed 1337: the game generates the procedural map on [US] ZULU // PVE-PVP from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How can you get onto [US] ZULU // PVE-PVP?

Press F1 in Rust and enter client.connect 66.51.99.155:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.