Standard Deviation- PvE, No Decay, survival variable.
Online NA 66.51.98.74:28015 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 17,761–23,738 · memory 1,366 MBUptime
6 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #581 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 20:06 UTC33d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/140
- 3/50
- 3/50
- 2/100
- 40/200
- 32/200
Quick answers
from the figures on this pageReset cycle
What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
When does Standard Deviation- PvE, No Decay, survival variable. wipe?
Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
Which tags does Standard Deviation- PvE, No Decay, survival variable. carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in from Standard Deviation- PvE, No Decay, survival variable.. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Standard Deviation- PvE, No Decay, survival variable. appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What position does Standard Deviation- PvE, No Decay, survival variable. hold among Rust servers?
Top 59% of all ranked servers: Standard Deviation- PvE, No Decay, survival variable. takes #13,101 on seven-day player hours and #1,414 in North America. Check: group rank. #581 among quad servers.
What player count does Standard Deviation- PvE, No Decay, survival variable. carry?
Current headcount on Standard Deviation- PvE, No Decay, survival variable.: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Standard Deviation- PvE, No Decay, survival variable. hosted in?
Reading: location. The NA tag puts Standard Deviation- PvE, No Decay, survival variable. in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.98.74:28015.
What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Standard Deviation- PvE, No Decay, survival variable.. Check: protocol. To join, your game must match; Steam handles the update.
How does Standard Deviation- PvE, No Decay, survival variable. perform?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 23,738, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,558 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Standard Deviation- PvE, No Decay, survival variable., and is it online?
Check: connection. Standard Deviation- PvE, No Decay, survival variable. is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?
No gather rate appears in the name: Standard Deviation- PvE, No Decay, survival variable.. Check: group limit. 4 players, under the name quad. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Standard Deviation- PvE, No Decay, survival variable.?
From seed 662852897, the game generates the procedural map on Standard Deviation- PvE, No Decay, survival variable.. Its size is 2,112. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Standard Deviation- PvE, No Decay, survival variable.?
Check: join. Open Rust, press F1, then enter client.connect 66.51.98.74:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
