RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h4 Scan5 min
‹ All servers66.51.98.74:28015
Online Full Queue Fresh wipe Wipe due No query

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 2h ago

quad monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 21,455 ×1000

Entities

48 h range 17,761–23,738 · memory 1,366 MB
1239 ET SINCE RESTART 06:03

Uptime

6 h 3 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,101top 59% · #1414 in NA
Last wipe5d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory1,366MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #581 of the quad servers (top 70%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

When does Standard Deviation- PvE, No Decay, survival variable. wipe?

Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

Which tags does Standard Deviation- PvE, No Decay, survival variable. carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in from Standard Deviation- PvE, No Decay, survival variable.. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Standard Deviation- PvE, No Decay, survival variable. appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Population

What position does Standard Deviation- PvE, No Decay, survival variable. hold among Rust servers?

Top 59% of all ranked servers: Standard Deviation- PvE, No Decay, survival variable. takes #13,101 on seven-day player hours and #1,414 in North America. Check: group rank. #581 among quad servers.

What player count does Standard Deviation- PvE, No Decay, survival variable. carry?

Current headcount on Standard Deviation- PvE, No Decay, survival variable.: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is Standard Deviation- PvE, No Decay, survival variable. hosted in?

Reading: location. The NA tag puts Standard Deviation- PvE, No Decay, survival variable. in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.98.74:28015.

What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Standard Deviation- PvE, No Decay, survival variable.. Check: protocol. To join, your game must match; Steam handles the update.

How does Standard Deviation- PvE, No Decay, survival variable. perform?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 23,738, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,558 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Standard Deviation- PvE, No Decay, survival variable., and is it online?

Check: connection. Standard Deviation- PvE, No Decay, survival variable. is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?

No gather rate appears in the name: Standard Deviation- PvE, No Decay, survival variable.. Check: group limit. 4 players, under the name quad. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Standard Deviation- PvE, No Decay, survival variable.?

From seed 662852897, the game generates the procedural map on Standard Deviation- PvE, No Decay, survival variable.. Its size is 2,112. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Standard Deviation- PvE, No Decay, survival variable.?

Check: join. Open Rust, press F1, then enter client.connect 66.51.98.74:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts4
Group limit Team cap: 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.