PVE Chill Zone
Online NA 66.51.98.63:28050 checked 12m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 69,934–90,488 · memory 2,372 MBUptime
18 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/200
- 25/200
- 22/100
- 65/100
- 15/150
- 4/200
Quick answers
from the figures on this pageWipe timing
What happens on PVE Chill Zone when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does PVE Chill Zone follow?
The only wipe for PVE Chill Zone is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 12 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does PVE Chill Zone carry, and what do they mean?
These are the tags PVE Chill Zone publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PVE Chill Zone?
These Rust Metrics lists carry PVE Chill Zone: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does PVE Chill Zone sit in the rankings?
Ranked by seven-day player hours, PVE Chill Zone sits at #15,183 and #1,492 in North America, inside the top 68%.
How full does PVE Chill Zone get?
Current headcount on PVE Chill Zone: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does PVE Chill Zone sit?
Its NA tag places PVE Chill Zone in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.51.98.63:28050.
What Rust version is PVE Chill Zone on?
Rust network protocol 2635 and build 168909 on Linux is the build PVE Chill Zone runs. Matching protocol is required to join. Let Steam update your game.
Is performance on PVE Chill Zone within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 90,488, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,521 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PVE Chill Zone, and is it online now?
PVE Chill Zone reports online. Status: normal. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does PVE Chill Zone enforce, and what are its settings?
Reading the name gives no gather rate for PVE Chill Zone. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PVE Chill Zone?
From seed 1109983704, the game generates the procedural map on PVE Chill Zone. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto PVE Chill Zone?
Check: join. Open Rust, press F1, then enter client.connect 66.51.98.63:28050. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/849qKwXsg is where its website sits.
