THREE | NITECORE PvE
Online NA 66.51.96.60:28005 checked 9m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 65,467–68,166 · memory 2,562 MBUptime
3 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:59 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/200
- 28/200
- 23/100
- 65/100
- 20/150
- 4/200
Quick answers
from the figures on this pageWipe schedule
What happens on THREE | NITECORE PvE when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does THREE | NITECORE PvE wipe, and when?
The only wipe for THREE | NITECORE PvE is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 4 days 5 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
Which tags does THREE | NITECORE PvE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America from THREE | NITECORE PvE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show THREE | NITECORE PvE?
On Rust Metrics, THREE | NITECORE PvE sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
What position does THREE | NITECORE PvE hold among Rust servers?
Ranked by seven-day player hours, THREE | NITECORE PvE sits at #5,517 and #917 in North America, inside the top 25%.
What is the population on THREE | NITECORE PvE?
Current headcount on THREE | NITECORE PvE: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.
Server
Where does THREE | NITECORE PvE sit?
Its NA tag places THREE | NITECORE PvE in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.96.60:28005.
What Rust version is THREE | NITECORE PvE on?
Reading: THREE | NITECORE PvE, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for THREE | NITECORE PvE?
Reading: 17 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 68,166, counting buildings, deployables and the rest of the world. Memory peak: 3,103 MB. What players call lag comes from low fps and an entity count on the rise.
Is THREE | NITECORE PvE up, and how often does it stay up?
Check: connection. THREE | NITECORE PvE is online at this moment. By its reported uptime, the last restart was roughly 3 days 5 hours ago. Reading: 57% uptime over the last 7 full days. It was up 95 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is THREE | NITECORE PvE configured, and what rules are in force?
Reading the name gives no gather rate for THREE | NITECORE PvE. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is THREE | NITECORE PvE on?
From seed 724241993, the game generates the procedural map on THREE | NITECORE PvE. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to THREE | NITECORE PvE?
Press F1 in Rust and enter client.connect 66.51.96.60:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
