Apollos Wasteland
Online NA 66.51.96.53:28055 checked 8m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 95,895–119,916 · memory 2,946 MBUptime
19 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 67% in NA, and #327 of the duo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/200
- 2/100
- 1/200
- 111/999
- 8/150
- 4/125
Quick answers
from the figures on this pageWipe schedule
How often does Apollos Wasteland wipe, and when?
An estimate from the force wipe gives Apollos Wasteland's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 8 days 5 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does Apollos Wasteland carry, and what do they mean?
Tags published by Apollos Wasteland, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^k (Build server): Design bases and practise building; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Apollos Wasteland?
These Rust Metrics lists carry Apollos Wasteland: Duo Rust servers, Modded Rust servers, checked live, Build and creative servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does Apollos Wasteland sit in the rankings?
Ranked by seven-day player hours, Apollos Wasteland sits at #9,469 and #1,253 in North America, inside the top 43%. The duo group places it at #327.
What is the population on Apollos Wasteland?
Current headcount on Apollos Wasteland: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 1.
Server
Where does Apollos Wasteland sit?
Reading: location. The NA tag puts Apollos Wasteland in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.96.53:28055.
What Rust version is Apollos Wasteland on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Apollos Wasteland. Matching protocol is required to join. Let Steam update your game.
Is performance on Apollos Wasteland within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 119,916 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,459 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Apollos Wasteland, and is it online now?
Check: connection. Apollos Wasteland is online at this moment. Check: restart. The uptime it reports puts the last restart about 19 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Apollos Wasteland?
No gather rate appears in the name: Apollos Wasteland. Check: group limit. 2 players, under the name duo. The mode is build & creative. Note the following: no gathering; sandbox building instead. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Apollos Wasteland on?
Size 4,500 and seed 1: the game generates the procedural map on Apollos Wasteland from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Apollos Wasteland?
Press F1 in Rust and enter client.connect 66.51.96.53:28055. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
