[US] Immortal Trial's | PVE | No Stability | & more!
Online NA 66.23.226.238:25574 checked 38m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 57 · below 20 is lag, below 10 is badEntities
48 h range 96,574–118,341 · memory 3,592 MBUptime
12 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC7d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/200
- 112/125
- 43/200
- 31/100
- 36/150
- 21/200
Quick answers
from the figures on this pageReset cycle
What happens on [US] Immortal Trial's | PVE | No Stability | & more! when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 45 hours.
What wipe timing does [US] Immortal Trial's | PVE | No Stability | & more! follow?
The only wipe for [US] Immortal Trial's | PVE | No Stability | & more! is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 7 days 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on [US] Immortal Trial's | PVE | No Stability | & more!?
These are the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] Immortal Trial's | PVE | No Stability | & more!?
Rust Metrics lists featuring [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
Where does [US] Immortal Trial's | PVE | No Stability | & more! sit in the rankings?
Player hours over the last seven days put [US] Immortal Trial's | PVE | No Stability | & more! at #2,009, #312 in North America, in the top 9% of all ranked servers.
What is the population on [US] Immortal Trial's | PVE | No Stability | & more!?
3 of 100 slots are filled on [US] Immortal Trial's | PVE | No Stability | & more! right now. Check: players over seven days. Average 2, peak 10. Average at the busiest hour was 6 players, at 02:00 UTC over the last 48 hours.
Server details
Which location does [US] Immortal Trial's | PVE | No Stability | & more! run from?
Reading: location. The NA tag puts [US] Immortal Trial's | PVE | No Stability | & more! in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.23.226.238:25574.
What Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?
Rust network protocol 2635 and build 168909 on Linux is the build [US] Immortal Trial's | PVE | No Stability | & more! runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [US] Immortal Trial's | PVE | No Stability | & more!?
Over the last 48 hours the average was 60 server fps; the floor was 57. Reading: 118,341 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,606 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [US] Immortal Trial's | PVE | No Stability | & more!, and is it online now?
[US] Immortal Trial's | PVE | No Stability | & more! reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does [US] Immortal Trial's | PVE | No Stability | & more! enforce, and what are its settings?
Reading the name gives no gather rate for [US] Immortal Trial's | PVE | No Stability | & more!. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Immortal Trial's | PVE | No Stability | & more! on?
From seed 1, the game generates the procedural map on [US] Immortal Trial's | PVE | No Stability | & more!. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto [US] Immortal Trial's | PVE | No Stability | & more!?
Press F1 in Rust and enter client.connect 66.23.226.238:25574. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
