RUST METRICSFlight deck · live data
Data live Servers11,650 Players32,278 Populated2,796 Fresh wipes 3 h79 Scan5 min
‹ All servers64.20.33.110:28024
Online Full Queue Fresh wipe Wipe due No query

Cobalt Gamers Map Test

Online 64.20.33.110:28024 checked 12m ago

weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 32 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 7,216 ×1000

Entities

48 h range 5,331–44,492 · memory 1,932 MB
1239 ET SINCE RESTART 00:46

Uptime

0 h 46 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,261top 19%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,932MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 01:17 UTC1d ago – – – 1
Fri 23 Oct, 19:07 UTC5d ago – – – 2
Fri 23 Oct, 13:44 UTC5d ago – – – 2
Fri 23 Oct, 11:04 UTC5d ago – – – 1
Fri 23 Oct, 10:51 UTC5d ago – – – 0
Fri 23 Oct, 00:05 UTC6d ago – – – 1
Thu 22 Oct, 18:41 UTC6d ago – – – 1
Mon 19 Oct, 17:36 UTC9d ago – – – 2
Mon 19 Oct, 14:47 UTC9d ago – – – 1
Mon 19 Oct, 14:39 UTC9d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Cobalt Gamers Map Test follow?

None of the resets on Cobalt Gamers Map Test counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tags

How should you read the tags on Cobalt Gamers Map Test?

Tags published by Cobalt Gamers Map Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Cobalt Gamers Map Test appear in Rust Metrics lists and filters?

On Rust Metrics, Cobalt Gamers Map Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Player count

What position does Cobalt Gamers Map Test hold among Rust servers?

Ranking for Cobalt Gamers Map Test: #4,261 on seven-day player hours, top 19% of all ranked servers.

What player count does Cobalt Gamers Map Test carry?

0 of 5 slots are filled on Cobalt Gamers Map Test right now. Check: players over seven days. Average 0, peak 4. Check: 48-hour peak. 02:00 UTC, 2 players on average.

Server

Which location does Cobalt Gamers Map Test run from?

No region tag on Cobalt Gamers Map Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.20.33.110:28024.

What Rust version is Cobalt Gamers Map Test on?

Rust network protocol 2635 and build 168909 on Linux is the build Cobalt Gamers Map Test runs. Matching protocol is required to join. Let Steam update your game.

How does Cobalt Gamers Map Test perform?

Reading: 32 server fps on average across the last 48 hours. It never dropped below 29. Reading: 44,492 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,372 MB. What players call lag comes from low fps and an entity count on the rise.

Is Cobalt Gamers Map Test up, and how often does it stay up?

Reading: online. Cobalt Gamers Map Test answers right now. Reading: uptime. About 46 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Map and rules

How is Cobalt Gamers Map Test configured, and what rules are in force?

Check: gather rate. The name Cobalt Gamers Map Test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is Cobalt Gamers Map Test on?

Check: map. Procedural, size 1,500, seed 1337, generated by the game on Cobalt Gamers Map Test. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to Cobalt Gamers Map Test?

To join: start Rust, press F1 and type client.connect 64.20.33.110:28024. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.