0
Offline 59.87.221.113:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 15:04 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 14:29 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 13:31 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 13:06 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 11:24 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 10:35 UTC5d ago | – | – | – | 1 |
| Sat 17 Oct, 14:36 UTC10d ago | – | – | – | 1 |
| Sat 17 Oct, 11:53 UTC11d ago | 1 | held half | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 138/300
- 18/3300
- 200/50
- 0/50
- 2/40
- 4/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does 0 follow?
No wipe schedule is kept by 0, which makes a new world every few hours; those resets do not count as wipes.
Tag meanings
Which tags does 0 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 0. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 0 appear in Rust Metrics lists and filters?
On Rust Metrics, 0 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does 0 sit in the rankings?
Ranking for 0: #5,183 on seven-day player hours, top 23% of all ranked servers.
How full does 0 get?
Reading for 0: offline at this moment; last seen 41 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.
Server
Where does 0 sit?
No region comes from 0. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 59.87.221.113:28015.
What Rust version is 0 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by 0. Check: protocol. To join, your game must match; Steam handles the update.
Is 0 up, and how often does it stay up?
Check: connection. 0 is offline at this moment. Last contact was 41 hours ago. Uptime for the last 7 full days: 48 of 168 hours, or 29%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What settings and rules apply on 0?
Reading the name gives no gather rate for 0. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 0 on?
Check: map. Procedural, generated by the game, on 0.
How to join
What do you do to join 0?
To join: start Rust, press F1 and type client.connect 59.87.221.113:28015. Or press Launch Rust here and Steam opens the game and connects you.