RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h118 Scan5 min
‹ All servers57.129.186.69:28015
Online Full Queue Fresh wipe Wipe due No query

RCE-RustCoreEsport

Online 57.129.186.69:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 65 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 64,266 ×1000

Entities

48 h range 777–64,551 · memory 2,311 MB
1239 ET SINCE RESTART 12:29

Uptime

12 h 29 min since its last restart, at the last reading
7-day average0peak 3
Rank#7,928top 36%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,311MB48 h peak 3 players
REC 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:42 UTC14h ago – – – 0
Wed 28 Oct, 09:10 UTC14h ago – – – 0
Tue 27 Oct, 16:14 UTC1d ago – – – 1
Tue 27 Oct, 15:37 UTC1d ago – – – 1
Tue 27 Oct, 14:56 UTC1d ago – – – 0
Mon 26 Oct, 17:41 UTC2d ago – – – 0
Mon 26 Oct, 14:30 UTC2d ago – – – 1
Mon 26 Oct, 13:19 UTC2d ago – – – 1
Sun 25 Oct, 12:54 UTC3d ago – – – 0
Sun 25 Oct, 09:22 UTC3d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RCE-RustCoreEsport wipe, and when?

None of the resets on RCE-RustCoreEsport counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does RCE-RustCoreEsport carry, and what do they mean?

These are the tags RCE-RustCoreEsport publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RCE-RustCoreEsport?

Rust Metrics lists featuring RCE-RustCoreEsport: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does RCE-RustCoreEsport hold among Rust servers?

Ranking for RCE-RustCoreEsport: #7,928 on seven-day player hours, top 36% of all ranked servers.

How full does RCE-RustCoreEsport get?

Current headcount on RCE-RustCoreEsport: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 16:00 UTC, averaging 2 players at that hour.

Server

Where does RCE-RustCoreEsport sit?

No region tag on RCE-RustCoreEsport. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 57.129.186.69:28015.

What Rust version is RCE-RustCoreEsport on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RCE-RustCoreEsport. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RCE-RustCoreEsport?

Check: fps. Average 184 server fps over the last 48 hours, low of 45. Within range. Peak entity count: 64,551. Buildings, deployables and all else included. Check: memory. Peak use was 2,628 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RCE-RustCoreEsport, and is it online now?

RCE-RustCoreEsport reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 4 full days: 70 of 96 hours, or 73%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What settings and rules apply on RCE-RustCoreEsport?

Check: gather rate. The name RCE-RustCoreEsport does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RCE-RustCoreEsport?

From seed 471471404, the game generates the procedural map on RCE-RustCoreEsport. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join RCE-RustCoreEsport?

To join: start Rust, press F1 and type client.connect 57.129.186.69:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.