[EU East] Facepunch Premium 4
Online 57.128.211.54:28020 checked 9m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 189 · below 20 is lag, below 10 is badEntities
48 h range 135,590–140,515 · memory 5,114 MBUptime
17 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 54, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 54 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 176/200
- 91/200
- 28/100
- 46/300
- 23/200
- 13/100
Quick answers
from the figures on this pageReset cycle
What happens on [EU East] Facepunch Premium 4 when wipe day comes?
An average of 54 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 47 hours in.
How often does [EU East] Facepunch Premium 4 wipe, and when?
Once a month [EU East] Facepunch Premium 4 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 13 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on [EU East] Facepunch Premium 4?
These are the tags [EU East] Facepunch Premium 4 publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): Slots: 400; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^q (Premium): Entry needs Rust's premium status; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates [EU East] Facepunch Premium 4?
Most likely the same operator runs them: [EU East] Facepunch Premium 4 publishes a playrust.com hostname, and so do 124 other servers we track.
Which lists and filters on Rust Metrics show [EU East] Facepunch Premium 4?
These Rust Metrics lists carry [EU East] Facepunch Premium 4: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
Where does [EU East] Facepunch Premium 4 sit in the rankings?
Player hours over seven days put [EU East] Facepunch Premium 4 at #951, in the top 4% of all ranked servers.
What player count does [EU East] Facepunch Premium 4 carry?
Current headcount on [EU East] Facepunch Premium 4: 2 players, 400 slots available. Seven-day check: 10 players on average. Peak reading: 28. Check: 48-hour peak. 18:00 UTC, 16 players on average.
Server details
Which location does [EU East] Facepunch Premium 4 run from?
The name of [EU East] Facepunch Premium 4 points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 57.128.211.54:28020.
What Rust version is [EU East] Facepunch Premium 4 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU East] Facepunch Premium 4. Check: protocol. To join, your game must match; Steam handles the update.
How does [EU East] Facepunch Premium 4 perform?
Reading: 218 server fps on average across the last 48 hours. It never dropped below 189. Peak entity count: 140,515. Buildings, deployables and all else included. Reading: 5,956 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is [EU East] Facepunch Premium 4 up, and how often does it stay up?
Check: connection. [EU East] Facepunch Premium 4 is online at this moment. By its reported uptime, the last restart was roughly 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [EU East] Facepunch Premium 4 configured, and what rules are in force?
Reading the name gives no gather rate for [EU East] Facepunch Premium 4. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.
What map is [EU East] Facepunch Premium 4 on?
Check: map. Procedural, size 4,500, seed 1732279175, generated by the game on [EU East] Facepunch Premium 4. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join [EU East] Facepunch Premium 4?
Press F1 in Rust and enter client.connect 57.128.211.54:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Entry needs Rust's premium status.
