Facepunch AUX1
Online 57.128.211.49:28015 checked 11m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 77 · below 20 is lag, below 10 is badEntities
48 h range 94,000–97,000 · memory 2,739 MBUptime
12 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC42d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 300/350
- 21/250
- 38/250
- 141/200
- 52/200
- 48/100
Quick answers
from the figures on this pageReset cycle
What happens on Facepunch AUX1 when wipe day comes?
The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
When does Facepunch AUX1 wipe?
The rhythm of Facepunch AUX1's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 14 hours ago.
Tags
How should you read the tags on Facepunch AUX1?
Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168484 (Build): Game build reading: 168484; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Facepunch AUX1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind Facepunch AUX1?
Check: operator. Facepunch AUX1 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show Facepunch AUX1?
Rust Metrics lists featuring Facepunch AUX1: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Population
What position does Facepunch AUX1 hold among Rust servers?
Ranking for Facepunch AUX1: #15,074 on seven-day player hours, top 68% of all ranked servers.
What player count does Facepunch AUX1 carry?
Reading for Facepunch AUX1: 0 players online now. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does Facepunch AUX1 sit?
No region tag on Facepunch AUX1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 57.128.211.49:28015.
What Rust version is Facepunch AUX1 on?
Rust network protocol 2635 and build 168484 on Windows is the build Facepunch AUX1 runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Facepunch AUX1 within range?
Reading: 157 server fps on average across the last 48 hours. It never dropped below 77. Check: entities. The peak was 97,000, counting buildings, deployables and the rest of the world. Reading: 3,282 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Facepunch AUX1 up, and how often does it stay up?
Check: connection. Facepunch AUX1 is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Facepunch AUX1 configured, and what rules are in force?
Reading the name gives no gather rate for Facepunch AUX1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. It appears under Official in the game's own server list. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Facepunch AUX1?
Size 4,000 and seed 1095582362: the game generates the procedural map on Facepunch AUX1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Facepunch AUX1?
To join: start Rust, press F1 and type client.connect 57.128.211.49:28015. Or press Launch Rust here and Steam opens the game and connects you.