RUST METRICSFlight deck · live data
Data live Servers11,665 Players44,308 Populated3,062 Fresh wipes 3 h99 Scan5 min
‹ All servers57.128.211.49:28015
Online Full Queue Fresh wipe Wipe due No query

Facepunch AUX1

Online 57.128.211.49:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Wed 00:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 154 SERVER FPS

Server fps

48 h low 77 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 97,000 ×1000

Entities

48 h range 94,000–97,000 · memory 2,739 MB
1239 ET SINCE RESTART 12:30

Uptime

12 h 30 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,074top 68%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Memory2,739MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 11:32 UTC31d ago 0 – running 0
Tue 15 Sep, 09:31 UTC42d ago 11+1 queue halved by day 1 11.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Facepunch AUX1 when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does Facepunch AUX1 wipe?

The rhythm of Facepunch AUX1's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 14 hours ago.

Tags

How should you read the tags on Facepunch AUX1?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168484 (Build): Game build reading: 168484; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Facepunch AUX1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind Facepunch AUX1?

Check: operator. Facepunch AUX1 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show Facepunch AUX1?

Rust Metrics lists featuring Facepunch AUX1: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Population

What position does Facepunch AUX1 hold among Rust servers?

Ranking for Facepunch AUX1: #15,074 on seven-day player hours, top 68% of all ranked servers.

What player count does Facepunch AUX1 carry?

Reading for Facepunch AUX1: 0 players online now. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does Facepunch AUX1 sit?

No region tag on Facepunch AUX1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 57.128.211.49:28015.

What Rust version is Facepunch AUX1 on?

Rust network protocol 2635 and build 168484 on Windows is the build Facepunch AUX1 runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Facepunch AUX1 within range?

Reading: 157 server fps on average across the last 48 hours. It never dropped below 77. Check: entities. The peak was 97,000, counting buildings, deployables and the rest of the world. Reading: 3,282 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Facepunch AUX1 up, and how often does it stay up?

Check: connection. Facepunch AUX1 is online at this moment. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Facepunch AUX1 configured, and what rules are in force?

Reading the name gives no gather rate for Facepunch AUX1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. It appears under Official in the game's own server list. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Facepunch AUX1?

Size 4,000 and seed 1095582362: the game generates the procedural map on Facepunch AUX1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Facepunch AUX1?

To join: start Rust, press F1 and type client.connect 57.128.211.49:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168484
Build Game build reading: 168484.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.