RUST METRICSFlight deck · live data
Data live Servers11,598 Players34,006 Populated2,835 Fresh wipes 3 h67 Scan5 min
‹ All servers51.81.167.73:28015
Online Full Queue Fresh wipe Wipe due No query

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

Online NA · us2 51.81.167.73:28015 checked 13m ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 1,000 SERVER FPS

Server fps

48 h low 961 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,703 ×1000

Entities

48 h range 120,089–133,028 · memory 3,421 MB
1239 ET SINCE RESTART 09:01

Uptime

9 h 1 min since its last restart, at the last reading
7-day average0peak –
Rank#15,425top 69% · #1544 in NA
Last wipe10d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory3,421MBat the last reading
REC 1

Players

AveragePeak
0123405:0017:0001:0008:0019:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02505007501k05:0017:0001:0008:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe?

From the force wipe, the next wipe of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 10 days 7 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Tags published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus2 (Region code): The code for this server's region is us2; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The phrinj.com hostname on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is used by no other server we track.

Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Occupancy

Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit in the rankings?

Player hours over the last seven days put [SEA]128Hz|phrinj|PVP/RP|Vanilla+ at #15,425, #1,544 in North America, in the top 69% of all ranked servers.

How full does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ get?

Current headcount on [SEA]128Hz|phrinj|PVP/RP|Vanilla+: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Server

Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit?

The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.81.167.73:28015.

What Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ within range?

Over the last 48 hours the average was 994 server fps; the floor was 961. Reading: 133,028 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,938 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ up, and how often does it stay up?

[SEA]128Hz|phrinj|PVP/RP|Vanilla+ reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 2 full days: 41 of 48 hours, or 85%. The first sighting on Rust Metrics was 25 October 2026.

Map and rules

How is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ configured, and what rules are in force?

Check: gather rate. The name [SEA]128Hz|phrinj|PVP/RP|Vanilla+ does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Check: map. Procedural, size 4,500, seed 94560357, generated by the game on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Check: join. Open Rust, press F1, then enter client.connect 51.81.167.73:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus2
Region code The code for this server's region is us2.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.