[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 13m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 961 · below 20 is lag, below 10 is badEntities
48 h range 120,089–133,028 · memory 3,421 MBUptime
9 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/175
- 7/90
- 1/50
- 3/1000
- 0/15
- 0/50
Quick answers
from the figures on this pageReset cycle
When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe?
From the force wipe, the next wipe of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 10 days 7 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Tags published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus2 (Region code): The code for this server's region is us2; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The phrinj.com hostname on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is used by no other server we track.
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit in the rankings?
Player hours over the last seven days put [SEA]128Hz|phrinj|PVP/RP|Vanilla+ at #15,425, #1,544 in North America, in the top 69% of all ranked servers.
How full does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ get?
Current headcount on [SEA]128Hz|phrinj|PVP/RP|Vanilla+: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit?
The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.81.167.73:28015.
What Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ within range?
Over the last 48 hours the average was 994 server fps; the floor was 961. Reading: 133,028 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,938 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ up, and how often does it stay up?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ reports online. Status: normal. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 2 full days: 41 of 48 hours, or 85%. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
How is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ configured, and what rules are in force?
Check: gather rate. The name [SEA]128Hz|phrinj|PVP/RP|Vanilla+ does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Check: map. Procedural, size 4,500, seed 94560357, generated by the game on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Check: join. Open Rust, press F1, then enter client.connect 51.81.167.73:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
