RUST METRICSFlight deck · live data
Data live Servers11,643 Players45,616 Populated3,092 Fresh wipes 3 h118 Scan5 min
‹ All servers45.45.239.176:28015
Online Full Queue Fresh wipe Wipe due No query

Testing Grounds

Online NA 45.45.239.176:28015 checked 6m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 00:00 UTC
0 4 8 11 15 PAX 2 /15

Players now

13% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,598 ×1000

Entities

48 h range 4,566–7,075 · memory 1,124 MB
1239 ET SINCE RESTART 14:35

Uptime

14 h 35 min since its last restart, at the last reading
7-day average2peak 8
Rank#2,229top 10% · #351 in NA
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Memory1,124MB48 h peak 6 players
REC 1

Players

AveragePeak
0246802:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 17hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Testing Grounds?

An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 13 hours in.

What wipe timing does Testing Grounds follow?

With the force wipe, once a month, Testing Grounds wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Testing Grounds?

Tags published by Testing Grounds, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Testing Grounds?

These Rust Metrics lists carry Testing Grounds: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Testing Grounds hold among Rust servers?

Ranked by seven-day player hours, Testing Grounds sits at #2,229 and #351 in North America, inside the top 10%.

How full does Testing Grounds get?

2 of 15 slots are filled on Testing Grounds right now. Check: players over seven days. Average 2, peak 8. Check: 48-hour peak. 16:00 UTC, 5 players on average.

Operator and location

Where does Testing Grounds sit?

Testing Grounds gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.45.239.176:28015.

What Rust version is Testing Grounds on?

Reading: Testing Grounds, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Testing Grounds?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 7,075, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,207 MB. Expect lag when fps falls and entities climb.

What is the uptime on Testing Grounds, and is it online?

Check: connection. Testing Grounds is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Testing Grounds enforce, and what are its settings?

Check: gather rate. The name Testing Grounds does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is off. That is Valve's anti-cheat.

Which map is live on Testing Grounds?

Check: map. Procedural, size 1,200, seed 2147483647, generated by the game on Testing Grounds. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Testing Grounds?

Check: join. Open Rust, press F1, then enter client.connect 45.45.239.176:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp15
Max players Slots: 15.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.