Testing Grounds
Online NA 45.45.239.176:28015 checked 6m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
13% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 4,566–7,075 · memory 1,124 MBUptime
14 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/175
- 10/90
- 6/1000
- 6/50
- 2/50
- 1/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Testing Grounds?
An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 13 hours in.
What wipe timing does Testing Grounds follow?
With the force wipe, once a month, Testing Grounds wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Testing Grounds?
Tags published by Testing Grounds, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing Grounds?
These Rust Metrics lists carry Testing Grounds: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Testing Grounds hold among Rust servers?
Ranked by seven-day player hours, Testing Grounds sits at #2,229 and #351 in North America, inside the top 10%.
How full does Testing Grounds get?
2 of 15 slots are filled on Testing Grounds right now. Check: players over seven days. Average 2, peak 8. Check: 48-hour peak. 16:00 UTC, 5 players on average.
Operator and location
Where does Testing Grounds sit?
Testing Grounds gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.45.239.176:28015.
What Rust version is Testing Grounds on?
Reading: Testing Grounds, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Testing Grounds?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 7,075, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,207 MB. Expect lag when fps falls and entities climb.
What is the uptime on Testing Grounds, and is it online?
Check: connection. Testing Grounds is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Testing Grounds enforce, and what are its settings?
Check: gather rate. The name Testing Grounds does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is off. That is Valve's anti-cheat.
Which map is live on Testing Grounds?
Check: map. Procedural, size 1,200, seed 2147483647, generated by the game on Testing Grounds. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Testing Grounds?
Check: join. Open Rust, press F1, then enter client.connect 45.45.239.176:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.