A Shockbyte Rust Server
Online 51.161.145.134:22998 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 207 · below 20 is lag, below 10 is badEntities
48 h range 5,575–8,422 · memory 2,145 MBUptime
15 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:16 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 15:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 01:33 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 19:59 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 14:53 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 14:49 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 181/300
- 0/50
- 19/3300
- 4/300
- 2/100
- 0/40
Quick answers
from the figures on this pageReset cycle
What wipe timing does A Shockbyte Rust Server follow?
A new world is made every few hours by A Shockbyte Rust Server, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,341, in the top 69% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Current headcount on A Shockbyte Rust Server: 0 players, 75 slots available. Check: player average. 0 over the last seven days.
Server
What location is A Shockbyte Rust Server hosted in?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.161.145.134:22998.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Reading: 237 server fps on average across the last 48 hours. It never dropped below 207. Reading: 8,422 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,891 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Shockbyte Rust Server, and is it online?
A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 15 hours ago it restarted, on its own count. Uptime for the last 2 full days: 45 of 48 hours, or 94%. The first sighting on Rust Metrics was 26 October 2026.
Map and rules
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 51.161.145.134:22998. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.