RUST METRICSFlight deck · live data
Data live Servers11,886 Players99,275 Populated3,950 Fresh wipes 3 h380 Scan5 min
‹ All servers50.36.100.212:28025
Online Full Queue Fresh wipe Wipe due No query

Survival Legends Test

Online NA 50.36.100.212:28025 checked 11m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 175 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,589 ×1000

Entities

48 h range 4,589–11,468 · memory 3,766 MB
1239 ET SINCE RESTART 1D 16H

Uptime

1 days 16 hours since its last restart, at the last reading
7-day average0peak 4
Rank#5,477top 25% · #917 in NA
Last wipe1d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory3,766MB48 h peak 4 players
REC 1

Players

AveragePeakWipe
0123418:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 22:47 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040018:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 22:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:47 UTC1d ago – – running 0
Tue 27 Oct, 15:55 UTC2d ago – – – 0
Mon 12 Oct, 19:33 UTC16d ago 2 halved by day 1 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Survival Legends Test?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

When does Survival Legends Test wipe?

The only wipe for Survival Legends Test is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 42 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Survival Legends Test?

These are the tags Survival Legends Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Survival Legends Test appear in Rust Metrics lists and filters?

On Rust Metrics, Survival Legends Test sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Occupancy

What position does Survival Legends Test hold among Rust servers?

Player hours over the last seven days put Survival Legends Test at #5,477, #917 in North America, in the top 25% of all ranked servers.

How full does Survival Legends Test get?

Current headcount on Survival Legends Test: 0 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 4. Average at the busiest hour was 4 players, at 23:00 UTC over the last 48 hours.

Operator and location

What location is Survival Legends Test hosted in?

Survival Legends Test gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 50.36.100.212:28025.

What Rust version is Survival Legends Test on?

Reading: Survival Legends Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does Survival Legends Test perform?

Check: fps. Average 214 server fps over the last 48 hours, low of 175. Within range. Reading: 11,468 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,925 MB. Expect lag when fps falls and entities climb.

How reliable is Survival Legends Test, and is it online now?

Check: connection. Survival Legends Test is online at this moment. By its reported uptime, the last restart was roughly 40 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.

Rules and settings

What settings and rules apply on Survival Legends Test?

Reading the name gives no gather rate for Survival Legends Test. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Survival Legends Test?

From seed 339491012, the game generates the procedural map on Survival Legends Test. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to Survival Legends Test?

To join: start Rust, press F1 and type client.connect 50.36.100.212:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://survivallegendshosting.net/.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.