RUST METRICSFlight deck · live data
Data live Servers11,701 Players42,340 Populated3,047 Fresh wipes 3 h101 Scan5 min
‹ All servers50.20.242.36:28035
Offline Full Queue Fresh wipe Wipe due No query

Starlight Local Calibration

Offline 50.20.242.36:28035 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,636top 39%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 05:19 UTC3d ago – – – 0
Sun 25 Oct, 01:38 UTC3d ago – – – 1
Sun 25 Oct, 01:06 UTC4d ago – – – 0
Sat 24 Oct, 21:20 UTC4d ago – – – 1
Fri 23 Oct, 23:01 UTC5d ago – – – 1
Fri 23 Oct, 22:28 UTC5d ago – – – 1
Fri 23 Oct, 21:17 UTC5d ago – – – 0
Wed 21 Oct, 21:51 UTC7d ago – – – 1
Wed 21 Oct, 20:43 UTC7d ago – – – 0
Wed 21 Oct, 18:55 UTC7d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Starlight Local Calibration wipe, and when?

None of the resets on Starlight Local Calibration counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tags

Which tags does Starlight Local Calibration carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Starlight Local Calibration. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Starlight Local Calibration appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Starlight Local Calibration: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Starlight Local Calibration sit in the rankings?

Ranking for Starlight Local Calibration: #8,636 on seven-day player hours, top 39% of all ranked servers.

What player count does Starlight Local Calibration carry?

Reading for Starlight Local Calibration: offline at this moment; last seen 3 days 14 hours ago. Check: players over seven days. Average 0, peak 1.

Server

Which location does Starlight Local Calibration run from?

No region comes from Starlight Local Calibration. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 50.20.242.36:28035.

What Rust version is Starlight Local Calibration on?

Rust network protocol 2635 and build 168909 on Windows is the build Starlight Local Calibration runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Starlight Local Calibration, and is it online now?

Check: connection. Starlight Local Calibration is offline at this moment. Last contact was 3 days 14 hours ago. Reading: 14% uptime over the last 7 full days. It was up 24 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Starlight Local Calibration?

Reading the name gives no gather rate for Starlight Local Calibration. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Join

What do you do to join Starlight Local Calibration?

To join: start Rust, press F1 and type client.connect 50.20.242.36:28035. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.