RUST METRICSFlight deck · live data
Data live Servers11,809 Players80,805 Populated3,802 Fresh wipes 3 h104 Scan5 min
‹ All servers5.9.101.147:28015
Online Full Queue Fresh wipe Wipe due No query

DutchRust PVE Zombies | Raidable Bases

Online 5.9.101.147:28015 checked 12m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 19 38 56 75 PAX 7 /75

Players now

9% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 58 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 234,774 ×1000

Entities

48 h range 227,559–237,070 · memory 6,690 MB
1239 ET SINCE RESTART 10:34

Uptime

10 h 34 min since its last restart, at the last reading
7-day average7peak 21
Rank#1,135top 5%
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Memory6,690MB48 h peak 13 players
REC 1

Players

AveragePeak
0510152021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak33players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 22hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW27d ago 33 – running 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on DutchRust PVE Zombies | Raidable Bases?

An average of 33 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 26 hours.

What wipe timing does DutchRust PVE Zombies | Raidable Bases follow?

Once a month DutchRust PVE Zombies | Raidable Bases wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 2 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on DutchRust PVE Zombies | Raidable Bases?

These are the tags DutchRust PVE Zombies | Raidable Bases publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of DutchRust PVE Zombies | Raidable Bases?

The dutchrust.eu hostname on DutchRust PVE Zombies | Raidable Bases is used by no other server we track.

Where does DutchRust PVE Zombies | Raidable Bases appear in Rust Metrics lists and filters?

Rust Metrics lists featuring DutchRust PVE Zombies | Raidable Bases: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does DutchRust PVE Zombies | Raidable Bases hold among Rust servers?

Ranking for DutchRust PVE Zombies | Raidable Bases: #1,135 on seven-day player hours, top 5% of all ranked servers.

What player count does DutchRust PVE Zombies | Raidable Bases carry?

Current headcount on DutchRust PVE Zombies | Raidable Bases: 7 players, 75 slots available. Seven-day check: 7 players on average. Peak reading: 21. Average at the busiest hour was 12 players, at 17:00 UTC over the last 48 hours.

Operator and location

Which location does DutchRust PVE Zombies | Raidable Bases run from?

Reading: location. DutchRust PVE Zombies | Raidable Bases gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.9.101.147:28015.

What Rust version is DutchRust PVE Zombies | Raidable Bases on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by DutchRust PVE Zombies | Raidable Bases. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for DutchRust PVE Zombies | Raidable Bases?

Over the last 48 hours the average was 58 server fps; the floor was 48. Check: entities. The peak was 237,070, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 7,452 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is DutchRust PVE Zombies | Raidable Bases, and is it online now?

DutchRust PVE Zombies | Raidable Bases reports online. Status: normal. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on DutchRust PVE Zombies | Raidable Bases?

Check: gather rate. The name DutchRust PVE Zombies | Raidable Bases does not state one. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: jobs and towns under roleplay rules. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is DutchRust PVE Zombies | Raidable Bases on?

Check: map. Procedural, size 4,500, seed 1735419200, generated by the game on DutchRust PVE Zombies | Raidable Bases. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to DutchRust PVE Zombies | Raidable Bases?

Check: join. Open Rust, press F1, then enter client.connect 5.9.101.147:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://dutchrustserver.nl.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmvanilla,cs168909,ts8,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp75
Max players 75 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.