PixelRush2203
Offline 5.227.31.36:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:02 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 16:44 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 15:38 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 13:28 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:03 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 19:43 UTC5d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/300
- 15/3300
- 1/50
- 1/40
- 2/300
- 1/500
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PixelRush2203 follow?
A new world is made every few hours by PixelRush2203, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on PixelRush2203?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from PixelRush2203. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show PixelRush2203?
Rust Metrics lists featuring PixelRush2203: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does PixelRush2203 hold among Rust servers?
Player hours over seven days put PixelRush2203 at #11,864, in the top 53% of all ranked servers.
What player count does PixelRush2203 carry?
PixelRush2203 is not responding; status offline, last seen 38 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does PixelRush2203 run from?
No region tag on PixelRush2203. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.227.31.36:28015.
What Rust version is PixelRush2203 on?
Rust network protocol 2634 and build 168909 on Windows is the build PixelRush2203 runs. Matching protocol is required to join. Let Steam update your game.
Is PixelRush2203 up, and how often does it stay up?
Check: connection. PixelRush2203 is offline at this moment. Last contact was 38 hours ago. Uptime for the last 7 full days: 13 of 168 hours, or 8%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on PixelRush2203?
Check: gather rate. The name PixelRush2203 does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on PixelRush2203?
The game generates a procedural map for PixelRush2203.
Connection
What do you do to join PixelRush2203?
Press F1 in Rust and enter client.connect 5.227.31.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.