(GER) Deadland Hardcore
Online 5.182.204.160:25006 checked 9m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 101,831–128,181 · memory 3,351 MBUptime
7 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, and #297 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:31 UTC26d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:48 UTC FW27d ago | 5 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 0/50
- 0/100
- 0/50
- 0/20
- 1/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on (GER) Deadland Hardcore?
An average of 5 players came at the busiest on its recent wipes. 19 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does (GER) Deadland Hardcore follow?
Its rhythm cannot be told from the wipes of (GER) Deadland Hardcore on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 9 hours ago.
Tag meanings
How should you read the tags on (GER) Deadland Hardcore?
Tags published by (GER) Deadland Hardcore, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does (GER) Deadland Hardcore appear in Rust Metrics lists and filters?
These Rust Metrics lists carry (GER) Deadland Hardcore: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.
Population
Where does (GER) Deadland Hardcore sit in the rankings?
Ranking for (GER) Deadland Hardcore: #4,650 on seven-day player hours, top 21% of all ranked servers. Among servers in quad, it stands at #297.
What is the population on (GER) Deadland Hardcore?
0 of 50 slots are filled on (GER) Deadland Hardcore right now. Check: players over seven days. Average 0, peak 5. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server
Where does (GER) Deadland Hardcore sit?
Reading: location. Nothing in the tags, but the name of (GER) Deadland Hardcore points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.182.204.160:25006.
What Rust version is (GER) Deadland Hardcore on?
Rust network protocol 2635 and build 168909 on Linux is the build (GER) Deadland Hardcore runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for (GER) Deadland Hardcore?
Reading: 45 server fps on average across the last 48 hours. It never dropped below 42. Peak entity count: 128,181. Buildings, deployables and all else included. Memory peak: 3,594 MB. Expect lag when fps falls and entities climb.
What is the uptime on (GER) Deadland Hardcore, and is it online?
(GER) Deadland Hardcore reports online. Status: normal. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does (GER) Deadland Hardcore enforce, and what are its settings?
Reading the name gives no gather rate for (GER) Deadland Hardcore. Check: group limit. 4 players, under the name quad. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is (GER) Deadland Hardcore on?
Map: procedural, 4,500, generated by the game, on (GER) Deadland Hardcore. Map name, as listed: Custom Map.
Connection
How do you connect to (GER) Deadland Hardcore?
To join: start Rust, press F1 and type client.connect 5.182.204.160:25006. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/yFUm37JBgw is where its website sits.