RUST METRICSFlight deck · live data
Data live Servers11,666 Players52,161 Populated3,273 Fresh wipes 3 h84 Scan5 min
‹ All servers5.18.140.200:28015
Offline Full Queue Fresh wipe Wipe due No query

LocalServer

Offline 5.18.140.200:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 2 /2

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#5,916top 27%
No wipesresets10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 19:36 UTC4d ago – – – 0
Fri 23 Oct, 18:50 UTC4d ago – – – 0
Thu 22 Oct, 15:30 UTC5d ago – – – 0
Thu 22 Oct, 14:15 UTC5d ago – – – 1
Thu 22 Oct, 12:55 UTC5d ago – – – 0
Wed 21 Oct, 20:28 UTC6d ago – – – 0
Wed 21 Oct, 20:23 UTC6d ago – – – 2
Wed 21 Oct, 19:06 UTC6d ago – – – 0
Wed 21 Oct, 18:28 UTC6d ago – – – 1
Wed 21 Oct, 17:29 UTC6d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does LocalServer wipe?

A new world is made every few hours by LocalServer, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on LocalServer?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from LocalServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LocalServer?

These Rust Metrics lists carry LocalServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does LocalServer hold among Rust servers?

Player hours over seven days put LocalServer at #5,916, in the top 27% of all ranked servers.

How full does LocalServer get?

LocalServer is not responding; status offline, last seen 2 days 13 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Server

What location is LocalServer hosted in?

No region tag on LocalServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.18.140.200:28015.

What Rust version is LocalServer on?

Rust network protocol 2635 and build 168909 on Windows is the build LocalServer runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on LocalServer, and is it online?

Check: connection. LocalServer is offline at this moment. Last contact was 2 days 13 hours ago. Reading: 14% uptime over the last 7 full days. It was up 23 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Rules and settings

How is LocalServer configured, and what rules are in force?

No gather rate appears in the name: LocalServer. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on LocalServer?

The game generates a procedural map for LocalServer.

Join

How can you get onto LocalServer?

To join: start Rust, press F1 and type client.connect 5.18.140.200:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.