RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers47.25.226.71:28015
Offline Full Queue Fresh wipe Wipe due No query

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 34d ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,170top 71%
Last wipe55d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe, and when?

An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 55 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry, and what do they mean?

Tags published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

These Rust Metrics lists carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold among Rust servers?

Ranking for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: #16,170 on seven-day player hours, top 71% of all ranked servers.

What is the population on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is not responding; status offline, last seen 34 days 2 hours ago.

Server

Which location does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run from?

Check: location. No region tag comes from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 47.25.226.71:28015.

What Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | reports offline. The last reading came 34 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | configured, and what rules are in force?

Reading the name gives no gather rate for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. 8 players per group, the default value. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

Size 4,250 and seed 907808716: the game generates the procedural map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

To join: start Rust, press F1 and type client.connect 47.25.226.71:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://callmegumbi.github.io/dead-signal-website/index.html.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.