[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Offline 47.25.226.71:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/200
- 32/200
- 37/100
- 74/100
- 22/150
- 7/200
Quick answers
from the figures on this pageWipe timing
How often does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe, and when?
An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 55 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry, and what do they mean?
Tags published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
These Rust Metrics lists carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold among Rust servers?
Ranking for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: #16,170 on seven-day player hours, top 71% of all ranked servers.
What is the population on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is not responding; status offline, last seen 34 days 2 hours ago.
Server
Which location does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run from?
Check: location. No region tag comes from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 47.25.226.71:28015.
What Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | reports offline. The last reading came 34 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | configured, and what rules are in force?
Reading the name gives no gather rate for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. 8 players per group, the default value. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?
Size 4,250 and seed 907808716: the game generates the procedural map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
To join: start Rust, press F1 and type client.connect 47.25.226.71:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://callmegumbi.github.io/dead-signal-website/index.html.
