Plugin Test
Online 37.48.20.204:28045 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:11 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 07:50 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 05:47 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 21:08 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 19:55 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 14:40 UTC6d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/300
- 11/3300
- 200/50
- 4/300
- 0/50
- 1/40
Quick answers
from the figures on this pageWipe schedule
How often does Plugin Test wipe, and when?
None of the resets on Plugin Test counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Lists and filters
How should you read the tags on Plugin Test?
These are the tags Plugin Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Plugin Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Plugin Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does Plugin Test sit in the rankings?
Ranking for Plugin Test: #5,657 on seven-day player hours, top 25% of all ranked servers.
How full does Plugin Test get?
Current headcount on Plugin Test: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server details
Where does Plugin Test sit?
Reading: location. Plugin Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.48.20.204:28045.
What Rust version is Plugin Test on?
Reading: Plugin Test, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Plugin Test up, and how often does it stay up?
Check: connection. Plugin Test is online at this moment. Reading: 80% uptime over the last 5 full days. It was up 96 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Rules and settings
What settings and rules apply on Plugin Test?
Reading the name gives no gather rate for Plugin Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Plugin Test on?
Procedural map on Plugin Test, made by the game's generator.
How to join
How do you connect to Plugin Test?
Press F1 in Rust and enter client.connect 37.48.20.204:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.