RUST METRICSFlight deck · live data
Data live Servers11,713 Players47,275 Populated3,205 Fresh wipes 3 h100 Scan5 min
‹ All servers31.164.124.216:28015
Offline Full Queue Fresh wipe Wipe due No query

[EU] Hellvetia Testing

Offline 31.164.124.216:28015 checked 2d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:18 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU] Hellvetia Testing?

An average of 2 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.

When does [EU] Hellvetia Testing wipe?

The rhythm of [EU] Hellvetia Testing's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 days 5 hours ago.

Lists and filters

How should you read the tags on [EU] Hellvetia Testing?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from [EU] Hellvetia Testing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] Hellvetia Testing?

On Rust Metrics, [EU] Hellvetia Testing sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does [EU] Hellvetia Testing sit in the rankings?

Player hours over seven days put [EU] Hellvetia Testing at #15,349, in the top 69% of all ranked servers.

What is the population on [EU] Hellvetia Testing?

Status for [EU] Hellvetia Testing: offline. Last seen 2 days 9 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does [EU] Hellvetia Testing run from?

Reading: location. Nothing in the tags, but the name of [EU] Hellvetia Testing points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 31.164.124.216:28015.

What Rust version is [EU] Hellvetia Testing on?

Rust network protocol 2634 and build 167781 on Windows is the build [EU] Hellvetia Testing runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [EU] Hellvetia Testing, and is it online now?

[EU] Hellvetia Testing reports offline. The last reading came 2 days 9 hours ago. Uptime for the last 7 full days: 111 of 168 hours, or 66%. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Rules and settings

How is [EU] Hellvetia Testing configured, and what rules are in force?

Reading the name gives no gather rate for [EU] Hellvetia Testing. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is [EU] Hellvetia Testing on?

Check: map. Procedural, size 3,500, seed 1573025114, generated by the game on [EU] Hellvetia Testing. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto [EU] Hellvetia Testing?

Press F1 in Rust and enter client.connect 31.164.124.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.