RUST METRICSFlight deck · live data
Data live Servers11,662 Players33,506 Populated2,814 Fresh wipes 3 h80 Scan5 min
‹ All servers24.79.21.210:28015
Offline Full Queue Fresh wipe Wipe due No query

Snooker401

Offline 24.79.21.210:28015 checked 1h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 13 17 PAX 0 /17

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#4,137top 19%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0018:0023:0005:0017:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:25 UTC2d ago – – – 0
Tue 27 Oct, 00:10 UTC2d ago – – – 1
Fri 23 Oct, 15:34 UTC5d ago – – – 1
Thu 22 Oct, 20:29 UTC6d ago – – – 0
Thu 22 Oct, 20:22 UTC6d ago – – – 0
Wed 21 Oct, 21:29 UTC7d ago – – – 1
Wed 21 Oct, 16:16 UTC7d ago – – – 1
Mon 19 Oct, 04:16 UTC9d ago 1 held half 2.5 days 0
Wed 14 Oct, 18:30 UTC14d ago – – – 1
Wed 14 Oct, 18:06 UTC14d ago 1 held half 4.4 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Snooker401 wipe, and when?

No wipe schedule is kept by Snooker401, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

How should you read the tags on Snooker401?

These are the tags Snooker401 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp17 (Max players): Slots: 17; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Snooker401 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Snooker401: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does Snooker401 sit in the rankings?

Player hours over seven days put Snooker401 at #4,137, in the top 19% of all ranked servers.

How full does Snooker401 get?

Snooker401 is not responding; status offline, last seen 1 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.

Server

Which location does Snooker401 run from?

Reading: location. Snooker401 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.79.21.210:28015.

What Rust version is Snooker401 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Snooker401. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Snooker401, and is it online?

Snooker401 reports offline. The last reading came 1 hours ago. Reading: 54% uptime over the last 7 full days. It was up 91 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Snooker401?

Check: gather rate. The name Snooker401 does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Snooker401 on?

The game generates a procedural map for Snooker401.

How to join

How do you connect to Snooker401?

Check: join. Open Rust, press F1, then enter client.connect 24.79.21.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp17,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp17
Max players Slots: 17.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.