[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]
Offline EA 222.224.192.138:28030 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/100
- 19/88
- 16/100
- 20/100
- 22/200
- 13/100
Quick answers
from the figures on this pageWipe timing
When does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] wipe?
An estimate from the force wipe gives [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 24 days ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] carry, and what do they mean?
Tags published by [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Most likely the same operator runs them: [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] publishes a ikkunn53.com hostname, and so do 5 other servers we track.
Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] sit in the rankings?
Top 70% of all ranked servers: [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] takes #15,205 on seven-day player hours and #488 in Asia.
What is the population on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is not responding; status offline, last seen 15 days 5 hours ago.
Operator and location
Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] sit?
Reading: location. The EA tag puts [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 222.224.192.138:28030.
What Rust version is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. To get in, your game needs the same protocol; Steam applies the update.
How reliable is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], and is it online now?
Check: connection. [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is offline at this moment. Last contact was 15 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Reading the name gives no gather rate for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] on?
Size 4,000 and seed 130303: the game generates the procedural map on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
How do you connect to [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
To join: start Rust, press F1 and type client.connect 222.224.192.138:28030. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.ikkunn53.com/rust.