[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28015 checked 14m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
8% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 130,396–153,937 · memory 3,189 MBUptime
8 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 35, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:17 UTC26d ago | 35 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/100
- 17/88
- 13/100
- 13/100
- 14/200
- 11/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
The busiest point of its recent wipes drew 35 players on average. After the latest wipe, numbers topped out at 23 hours.
What wipe timing does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] follow?
With the force wipe, once a month, [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 17 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it from [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
The ikkunn53.com hostname on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] also appears on 5 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
These Rust Metrics lists carry [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] hold among Rust servers?
Player hours over the last seven days put [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] at #1,279, #130 in Asia, in the top 6% of all ranked servers.
What is the population on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
3 of 40 slots are filled on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] right now. Check: players over seven days. Average 6, peak 16. Average at the busiest hour was 12 players, at 15:00 UTC over the last 48 hours.
Server
What location is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] hosted in?
Its EA tag places [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 222.224.192.138:28015.
What Rust version is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Over the last 48 hours the average was 57 server fps; the floor was 49. Reading: 153,937 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,642 MB. What players call lag comes from low fps and an entity count on the rise.
Is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] up, and how often does it stay up?
Check: connection. [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is online at this moment. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] configured, and what rules are in force?
Reading the name gives no gather rate for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] on?
Size 4,000, custom map, on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. The file is published and downloadable here.
Join
How do you connect to [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Check: join. Open Rust, press F1, then enter client.connect 222.224.192.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.ikkunn53.com/rust is where its website sits.