[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28021 checked 9m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 129,742–156,721 · memory 3,201 MBUptime
8 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC26d ago | 32 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/100
- 18/88
- 12/100
- 11/100
- 13/200
- 11/100
Quick answers
from the figures on this pageReset cycle
What happens on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] when wipe day comes?
The busiest point of its recent wipes drew 32 players on average. 23 hours after the wipe, the crowd peaked on the latest wipe.
How often does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipe, and when?
Once a month [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 26 days 18 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] carry, and what do they mean?
Tags published by [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
The ikkunn53.com hostname on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] also appears on 5 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Rust Metrics lists featuring [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] hold among Rust servers?
Ranked by seven-day player hours, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] sits at #1,699 and #167 in Asia, inside the top 8%.
What player count does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] carry?
Current headcount on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: 1 players, 40 slots available. Seven-day check: 3 players on average. Peak reading: 13. Average at the busiest hour was 5 players, at 12:00 UTC over the last 48 hours.
Operator and location
Which location does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] run from?
Reading: location. The EA tag puts [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 222.224.192.138:28021.
What Rust version is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] on?
Rust network protocol 2635 and build 168909 on Windows is the build [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Over the last 48 hours the average was 54 server fps; the floor was 1. Reading: 156,721 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,556 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], and is it online?
Check: connection. [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] configured, and what rules are in force?
No gather rate appears in the name: [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] on?
Size 4,000, custom map, on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]. The file is published and downloadable here.
How to join
How can you get onto [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Check: join. Open Rust, press F1, then enter client.connect 222.224.192.138:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.ikkunn53.com/rust is where its website sits.