[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28024 checked 10m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 39 · below 20 is lag, below 10 is badEntities
48 h range 99,503–117,104 · memory 3,156 MBUptime
10 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 8hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC26d ago | 15 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/100
- 15/88
- 14/100
- 17/100
- 13/200
- 12/100
Quick answers
from the figures on this pageWipe timing
What happens on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] when wipe day comes?
The busiest point of its recent wipes drew 15 players on average. After the latest wipe, numbers topped out at 18 hours.
How often does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] wipe, and when?
The only wipe for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 20 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin from [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Check: operator. [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] publishes a ikkunn53.com hostname, and 5 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
On Rust Metrics, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sit in the rankings?
Top 10% of all ranked servers: [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] takes #2,267 on seven-day player hours and #221 in Asia.
What is the population on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
4 of 40 slots are filled on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] right now. Check: players over seven days. Average 2, peak 9. Average at the busiest hour was 7 players, at 13:00 UTC over the last 48 hours.
Server details
Which location does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] run from?
Reading: location. The EA tag puts [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 222.224.192.138:28024.
What Rust version is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] on?
Rust network protocol 2635 and build 168909 on Windows is the build [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] runs. Check: protocol. To join, your game must match; Steam handles the update.
How does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] perform?
Check: fps. Average 57 server fps over the last 48 hours, low of 39. Within range. Check: entities. The peak was 117,104, counting buildings, deployables and the rest of the world. Memory peak: 3,494 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], and is it online?
Reading: online. [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] enforce, and what are its settings?
Reading the name gives no gather rate for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Size 4,000, custom map, on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]. The file is published and downloadable here.
Join
How do you connect to [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Press F1 in Rust and enter client.connect 222.224.192.138:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.ikkunn53.com/rust is where its website sits.