Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 9m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 96,810–115,738 · memory 3,850 MBUptime
11 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Wednesday 4 November, 00:36 UTC, in 5d 0h. Every 5 days 3 hours · medium confidence
Coming wipes
- WPT 1Wed 4 Nov, 00:36 UTC5d 0h
- WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
- WPT 3Mon 9 Nov, 03:06 UTC10d 3h
- WPT 4Sat 14 Nov, 05:36 UTC15d 5h
- WPT 5Thu 19 Nov, 08:06 UTC20d 8h
- WPT 6Tue 24 Nov, 10:36 UTC25d 10h
- WPT 7Sun 29 Nov, 13:06 UTC30d 13h
- WPT 8Thu 3 Dec, 19:00 UTC34d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:06 UTC1h ago | – | – | running | 0 |
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | – | 0 |
| Mon 19 Oct, 17:13 UTC10d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC22d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC29d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC34d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC38d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/500
- 123/100
- 48/225
- 16/700
- 48/700
- 218/260
Quick answers
from the figures on this pageWipe schedule
What happens on Zombie Land - TEST 1 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does Zombie Land - TEST 1 follow?
The recent wipe interval on Zombie Land - TEST 1 is about 4.1 days. Wednesday 4 November at 00:36 UTC is when its next wipe is due. The world it runs now was made 1 hours ago.
Lists and filters
How should you read the tags on Zombie Land - TEST 1?
These are the tags Zombie Land - TEST 1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts14 (Group limit): Team cap: 14; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus4 (Region code): The code for this server's region is us4; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Zombie Land - TEST 1?
Check: operator. Zombie Land - TEST 1 publishes a zombieland.io hostname, and 2 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show Zombie Land - TEST 1?
Rust Metrics lists featuring Zombie Land - TEST 1: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does Zombie Land - TEST 1 hold among Rust servers?
Player hours over seven days put Zombie Land - TEST 1 at #8,043, in the top 36% of all ranked servers.
What is the population on Zombie Land - TEST 1?
0 of 50 slots are filled on Zombie Land - TEST 1 right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 15:00 UTC, 1 players on average.
Server details
Which location does Zombie Land - TEST 1 run from?
No region comes from Zombie Land - TEST 1, and its region code is us4. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 216.39.241.162:28025.
What Rust version is Zombie Land - TEST 1 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Zombie Land - TEST 1. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Zombie Land - TEST 1 within range?
Reading: 20 server fps on average across the last 48 hours. It never dropped below 20. Peak entity count: 115,738. Buildings, deployables and all else included. Reading: 4,283 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Zombie Land - TEST 1 up, and how often does it stay up?
Zombie Land - TEST 1 reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Zombie Land - TEST 1 configured, and what rules are in force?
Reading the name gives no gather rate for Zombie Land - TEST 1. Check: group limit. Up to 14 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Zombie Land - TEST 1?
Size 4,096 and seed 1337: the game generates the procedural map on Zombie Land - TEST 1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
How do you connect to Zombie Land - TEST 1?
To join: start Rust, press F1 and type client.connect 216.39.241.162:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at http://Zombieland.io.