RUST METRICSFlight deck · live data
Data live Servers11,733 Players63,580 Populated3,313 Fresh wipes 3 h197 Scan5 min
‹ All servers216.39.241.162:28025
Online Full Queue Fresh wipe Wipe due No query

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 111,988 ×1000

Entities

48 h range 96,810–115,738 · memory 3,850 MB
1239 ET SINCE RESTART 11:59

Uptime

11 h 59 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,043top 36%
Last wipe1h agono schedule published
Next wipe5d 0hWed 4 Nov, 00:36 UTC
Memory3,850MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

0510152001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Wednesday 4 November, 00:36 UTC, in 5d 0h. Every 5 days 3 hours · medium confidence

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. WPT 1Wed 4 Nov, 00:36 UTC5d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
  3. WPT 3Mon 9 Nov, 03:06 UTC10d 3h
  4. WPT 4Sat 14 Nov, 05:36 UTC15d 5h
  5. WPT 5Thu 19 Nov, 08:06 UTC20d 8h
  6. WPT 6Tue 24 Nov, 10:36 UTC25d 10h
  7. WPT 7Sun 29 Nov, 13:06 UTC30d 13h
  8. WPT 8Thu 3 Dec, 19:00 UTC34d 18hFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC1h ago – – running 0
Sun 25 Oct, 00:55 UTC4d ago 2 – – 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Zombie Land - TEST 1 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does Zombie Land - TEST 1 follow?

The recent wipe interval on Zombie Land - TEST 1 is about 4.1 days. Wednesday 4 November at 00:36 UTC is when its next wipe is due. The world it runs now was made 1 hours ago.

Lists and filters

How should you read the tags on Zombie Land - TEST 1?

These are the tags Zombie Land - TEST 1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts14 (Group limit): Team cap: 14; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus4 (Region code): The code for this server's region is us4; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of Zombie Land - TEST 1?

Check: operator. Zombie Land - TEST 1 publishes a zombieland.io hostname, and 2 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show Zombie Land - TEST 1?

Rust Metrics lists featuring Zombie Land - TEST 1: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Zombie Land - TEST 1 hold among Rust servers?

Player hours over seven days put Zombie Land - TEST 1 at #8,043, in the top 36% of all ranked servers.

What is the population on Zombie Land - TEST 1?

0 of 50 slots are filled on Zombie Land - TEST 1 right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 15:00 UTC, 1 players on average.

Server details

Which location does Zombie Land - TEST 1 run from?

No region comes from Zombie Land - TEST 1, and its region code is us4. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 216.39.241.162:28025.

What Rust version is Zombie Land - TEST 1 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Zombie Land - TEST 1. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Zombie Land - TEST 1 within range?

Reading: 20 server fps on average across the last 48 hours. It never dropped below 20. Peak entity count: 115,738. Buildings, deployables and all else included. Reading: 4,283 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Zombie Land - TEST 1 up, and how often does it stay up?

Zombie Land - TEST 1 reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Zombie Land - TEST 1 configured, and what rules are in force?

Reading the name gives no gather rate for Zombie Land - TEST 1. Check: group limit. Up to 14 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Zombie Land - TEST 1?

Size 4,096 and seed 1337: the game generates the procedural map on Zombie Land - TEST 1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to Zombie Land - TEST 1?

To join: start Rust, press F1 and type client.connect 216.39.241.162:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at http://Zombieland.io.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts14
Group limit Team cap: 14.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus4
Region code The code for this server's region is us4.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.