RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,775 Populated3,956 Fresh wipes 3 h413 Scan5 min
‹ All servers216.39.240.25:28014
Online Full Queue Fresh wipe Wipe due No query

US RUST PVE - No Killing | No Raiding | No Upkeep

Online NA 216.39.240.25:28014 checked 7m ago

monthly wipes vanillamoddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 25 50 75 100 PAX 4 /100

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 243,764 ×1000

Entities

48 h range 237,727–251,345 · memory 5,885 MB
1239 ET SINCE RESTART 06:49

Uptime

6 h 49 min since its last restart, at the last reading
7-day average4peak 16
Rank#1,554top 7% · #234 in NA
Last wipe28d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory5,885MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak35players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 0hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 35, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:26 UTC FW28d ago 35 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on US RUST PVE - No Killing | No Raiding | No Upkeep when wipe day comes?

At their busiest, its recent wipes drew 35 players on average. Peak crowd on the latest wipe: 31 hours in.

What wipe timing does US RUST PVE - No Killing | No Raiding | No Upkeep follow?

With the force wipe, once a month, US RUST PVE - No Killing | No Raiding | No Upkeep wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 28 days ago the current world was made. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does US RUST PVE - No Killing | No Raiding | No Upkeep carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in from US RUST PVE - No Killing | No Raiding | No Upkeep. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show US RUST PVE - No Killing | No Raiding | No Upkeep?

On Rust Metrics, US RUST PVE - No Killing | No Raiding | No Upkeep sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does US RUST PVE - No Killing | No Raiding | No Upkeep hold among Rust servers?

Player hours over the last seven days put US RUST PVE - No Killing | No Raiding | No Upkeep at #1,554, #234 in North America, in the top 7% of all ranked servers.

How full does US RUST PVE - No Killing | No Raiding | No Upkeep get?

4 of 100 slots are filled on US RUST PVE - No Killing | No Raiding | No Upkeep right now. Seven-day check: 4 players on average. Peak reading: 16. Average at the busiest hour was 10 players, at 01:00 UTC over the last 48 hours.

Server

Where does US RUST PVE - No Killing | No Raiding | No Upkeep sit?

Reading: location. The NA tag puts US RUST PVE - No Killing | No Raiding | No Upkeep in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.39.240.25:28014.

What Rust version is US RUST PVE - No Killing | No Raiding | No Upkeep on?

Rust network protocol 2635 and build 168909 on Linux is the build US RUST PVE - No Killing | No Raiding | No Upkeep runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on US RUST PVE - No Killing | No Raiding | No Upkeep within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 26. Within range. Check: entities. The peak was 251,345, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 8,687 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on US RUST PVE - No Killing | No Raiding | No Upkeep, and is it online?

Reading: online. US RUST PVE - No Killing | No Raiding | No Upkeep answers right now. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does US RUST PVE - No Killing | No Raiding | No Upkeep enforce, and what are its settings?

Reading the name gives no gather rate for US RUST PVE - No Killing | No Raiding | No Upkeep. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on US RUST PVE - No Killing | No Raiding | No Upkeep?

From seed 2075292162, the game generates the procedural map on US RUST PVE - No Killing | No Raiding | No Upkeep. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join US RUST PVE - No Killing | No Raiding | No Upkeep?

Check: join. Open Rust, press F1, then enter client.connect 216.39.240.25:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://shop.rustpve.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.