Dagobah Island | No Raids | XP | 50 Players
Online EU 207.180.234.46:28015 checked 9m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 151,179–153,729 · memory 4,130 MBUptime
5 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 228/2000
- 58/100
- 42/200
- 36/200
- 27/140
- 20/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Dagobah Island | No Raids | XP | 50 Players follow?
The rhythm of Dagobah Island | No Raids | XP | 50 Players's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 4 hours ago the current world was made.
Lists and filters
How should you read the tags on Dagobah Island | No Raids | XP | 50 Players?
These are the tags Dagobah Island | No Raids | XP | 50 Players publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dagobah Island | No Raids | XP | 50 Players appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dagobah Island | No Raids | XP | 50 Players: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Dagobah Island | No Raids | XP | 50 Players sit in the rankings?
Top 69% of all ranked servers: Dagobah Island | No Raids | XP | 50 Players takes #15,335 on seven-day player hours and #2,555 in Europe.
How full does Dagobah Island | No Raids | XP | 50 Players get?
Current headcount on Dagobah Island | No Raids | XP | 50 Players: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server details
Which location does Dagobah Island | No Raids | XP | 50 Players run from?
Reading: location. The EU tag puts Dagobah Island | No Raids | XP | 50 Players in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 207.180.234.46:28015.
What Rust version is Dagobah Island | No Raids | XP | 50 Players on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by Dagobah Island | No Raids | XP | 50 Players. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Dagobah Island | No Raids | XP | 50 Players?
Over the last 48 hours the average was 23 server fps; the floor was 9. Check: entities. The peak was 153,729, counting buildings, deployables and the rest of the world. Memory peak: 4,991 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Dagobah Island | No Raids | XP | 50 Players, and is it online?
Dagobah Island | No Raids | XP | 50 Players reports online. Status: normal. Reading: uptime. About 5 days 7 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
How is Dagobah Island | No Raids | XP | 50 Players configured, and what rules are in force?
Check: gather rate. The name Dagobah Island | No Raids | XP | 50 Players does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Dagobah Island | No Raids | XP | 50 Players?
Size 5,000 and seed 14312931: the game generates the procedural map on Dagobah Island | No Raids | XP | 50 Players from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Dagobah Island | No Raids | XP | 50 Players?
Check: join. Open Rust, press F1, then enter client.connect 207.180.234.46:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.