RUST METRICSFlight deck · live data
Data live Servers11,667 Players48,316 Populated3,167 Fresh wipes 3 h118 Scan5 min
‹ All servers203.149.74.189:29010
Online Full Queue Fresh wipe Wipe due No query

rustsc client test

Online 203.149.74.189:29010 checked 19m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
No wipesresets35 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

AveragePeak
0123417:0023:0006:0014:0022:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:33 UTC41m ago – – – 0
Thu 29 Oct, 00:04 UTC9h ago – – – 0
Wed 28 Oct, 21:54 UTC11h ago – – – 0
Wed 28 Oct, 21:42 UTC11h ago – – – 0
Wed 28 Oct, 21:37 UTC11h ago – – – 0
Wed 28 Oct, 21:32 UTC11h ago – – – 0
Wed 28 Oct, 21:27 UTC11h ago – – – 0
Wed 28 Oct, 21:21 UTC11h ago – – – 0
Wed 28 Oct, 21:12 UTC12h ago – – – 0
Wed 28 Oct, 14:32 UTC18h ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does rustsc client test follow?

No wipe schedule is kept by rustsc client test, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

Which tags does rustsc client test carry, and what do they mean?

Tags published by rustsc client test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does rustsc client test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring rustsc client test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does rustsc client test sit in the rankings?

Ranking for rustsc client test: #15,335 on seven-day player hours, top 69% of all ranked servers.

What is the population on rustsc client test?

Current headcount on rustsc client test: 1 players, 10 slots available. Check: player average. 0 over the last seven days.

Server details

What location is rustsc client test hosted in?

Reading: location. rustsc client test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 203.149.74.189:29010.

What Rust version is rustsc client test on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by rustsc client test. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on rustsc client test, and is it online?

rustsc client test reports online. Status: normal. Reading: 18% uptime over the last 7 full days. It was up 31 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What settings and rules apply on rustsc client test?

Check: gather rate. The name rustsc client test does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on rustsc client test?

The game generates a procedural map for rustsc client test.

Connection

What do you do to join rustsc client test?

Press F1 in Rust and enter client.connect 203.149.74.189:29010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.