RUST METRICSFlight deck · live data
Data live Servers11,631 Players42,149 Populated3,041 Fresh wipes 3 h95 Scan5 min
‹ All servers202.36.95.64:28015
Online Full Queue Fresh wipe Wipe due No query

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons

Online 202.36.95.64:28015 checked 13m ago

2x biweekly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 152 SERVER FPS

Server fps

48 h low 82 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 71,897 ×1000

Entities

48 h range 59,960–77,224 · memory 2,973 MB
1239 ET SINCE RESTART 02:04

Uptime

2 h 4 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,680top 26%
Last wipe26d agobiweekly schedule
Next wipe1d 12hThu 29 Oct, 20:04 UTC
Memory2,973MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:04 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 29 Oct, 20:04 UTC1d 12h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 11hFW
  3. WPT 3Thu 12 Nov, 20:04 UTC15d 12h
  4. WPT 4Thu 26 Nov, 20:04 UTC29d 12h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 11hFW
  6. WPT 6Thu 10 Dec, 20:04 UTC43d 12h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 46 hours after the wipe, the crowd peaked on the latest wipe.

When does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe?

The prediction follows its tag, because too few of DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's wipes are on record to confirm its schedule. On Thursday 29 October at 20:04 UTC its next wipe is due. The world in play was created 26 days 11 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Tags published by DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

These Rust Metrics lists carry DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 2x Rust servers, checked live, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Occupancy

What position does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons hold among Rust servers?

Ranking for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: #5,680 on seven-day player hours, top 26% of all ranked servers.

What player count does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons carry?

Current headcount on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Server details

What location is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons hosted in?

No region comes from DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 202.36.95.64:28015.

What Rust version is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. To get in, your game needs the same protocol; Steam applies the update.

Is performance on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons within range?

Reading: 124 server fps on average across the last 48 hours. It never dropped below 82. Reading: 77,224 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,625 MB. Expect lag when fps falls and entities climb.

Is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons up, and how often does it stay up?

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons enforce, and what are its settings?

Gather rate check: 2x. That comes from the name DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Size 3,500 and seed 1: the game generates the procedural map on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Press F1 in Rust and enter client.connect 202.36.95.64:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.