RUST METRICSFlight deck · live data
Data live Servers11,886 Players99,275 Populated3,950 Fresh wipes 3 h380 Scan5 min
‹ All servers193.233.134.184:28015
Online Full Queue Fresh wipe Wipe due No query

INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]

Online EU 193.233.134.184:28015 checked 10m ago

2x biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 62 125 188 250 PAX 9 /250

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 42 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 91,991 ×1000

Entities

48 h range 80,269–95,955 · memory 4,855 MB
1239 ET SINCE RESTART 10:40

Uptime

10 h 40 min since its last restart, at the last reading
7-day average6peak 15
Rank#1,355top 6% · #558 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 15hSat 31 Oct, 08:15 UTC
Memory4,855MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 19% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 08:15 UTC, in 1d 15h. Its biweekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. WPT 1Sat 31 Oct, 08:15 UTC1d 15h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 1hFW
  3. WPT 3Sat 14 Nov, 08:15 UTC15d 15h
  4. WPT 4Sat 28 Nov, 08:15 UTC29d 15h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 1hFW
  6. WPT 6Sat 12 Dec, 08:15 UTC43d 15h

The first 48 hours of its last wipes

Sat 17 OctFri 2 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 33 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:15 UTC12d ago 9 – running 0
Fri 2 Oct, 05:52 UTC27d ago 14 halved by day 10 15.1 days 0
Thu 1 Oct, 23:33 UTC FW27d ago 14 – 0.3 days 2
Thu 17 Sep, 19:30 UTC41d ago 14 halved by day 11 14.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

An average of 12 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 33 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 10.5 it fell below half.

What wipe timing does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] follow?

The prediction follows its tag, because too few of INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]'s wipes are on record to confirm its schedule. On Saturday 31 October at 08:15 UTC its next wipe is due. The world in play was created 12 days 8 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] carry, and what do they mean?

These are the tags INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

Check: operator. The industrialrust.org hostname comes from INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] alone; no other server we track uses it.

Where does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Occupancy

Where does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] sit in the rankings?

Player hours over the last seven days put INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] at #1,355, #558 in Europe, in the top 6% of all ranked servers.

How full does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] get?

Current headcount on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]: 9 players, 250 slots available. Check: players over seven days. Average 6, peak 15. Average at the busiest hour was 10 players, at 21:00 UTC over the last 48 hours.

Operator and location

What location is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] hosted in?

Reading: location. The EU tag puts INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 193.233.134.184:28015.

What Rust version is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] on?

Reading: INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] within range?

Check: fps. Average 50 server fps over the last 48 hours, low of 26. Within range. Check: entities. The peak was 95,955, counting buildings, deployables and the rest of the world. Reading: 5,057 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], and is it online now?

Reading: online. INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] enforce, and what are its settings?

Gather rate check: 2x. That comes from the name INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] on?

Size 4,500 and seed 7237231: the game generates the procedural map on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Join

How do you connect to INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

Check: join. Open Rust, press F1, then enter client.connect 193.233.134.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://industrialrust.org is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^b,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players The server holds 250 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.