Local Test
Offline 2.26.250.204:28115 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #297 of the duo servers (top 70%). Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:41 UTC17h ago | – | – | – | 1 |
| Tue 27 Oct, 23:15 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:05 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | 1 |
| Thu 22 Oct, 21:34 UTC6d ago | 1 | – | 4.9 days | 0 |
| Thu 22 Oct, 15:50 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 09:52 UTC6d ago | 1 | – | 0.5 days | 0 |
| Wed 14 Oct, 16:00 UTC14d ago | 1 | held half | 7.7 days | 1 |
| Sun 11 Oct, 21:10 UTC17d ago | 1 | held half | 2.8 days | 1 |
| Sat 10 Oct, 15:44 UTC18d ago | 1 | – | 1.2 days | 0 |
| Fri 9 Oct, 19:25 UTC19d ago | 1 | – | 0.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 16/300
- 0/50
- 4/3300
- 5/150
- 2/300
Quick answers
from the figures on this pageWipe schedule
How often does Local Test wipe, and when?
A new world is made every few hours by Local Test, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
How should you read the tags on Local Test?
Tags published by Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Test?
Rust Metrics lists featuring Local Test: Duo Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
Player count
Where does Local Test sit in the rankings?
Player hours over seven days put Local Test at #6,971, in the top 31% of all ranked servers. Among servers in duo, it stands at #297.
How full does Local Test get?
Local Test is not responding; status offline, last seen 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.
Operator and location
What location is Local Test hosted in?
No region comes from Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.26.250.204:28115.
What Rust version is Local Test on?
Reading: Local Test, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Local Test up, and how often does it stay up?
Reading: offline. Local Test last answered 10 hours ago. Reading: 16% uptime over the last 7 full days. It was up 27 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What settings and rules apply on Local Test?
Reading the name gives no gather rate for Local Test. Groups stop at 2 players. The label given is duo. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Test?
The game generates a procedural map for Local Test.
Join
How can you get onto Local Test?
To join: start Rust, press F1 and type client.connect 2.26.250.204:28115. Or press Launch Rust here and Steam opens the game and connects you.