RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers2.26.250.204:28115
Offline Full Queue Fresh wipe Wipe due No query

Local Test

Offline 2.26.250.204:28115 checked 10h ago

duo moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,971top 31%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0022:0009:0012:0014:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 31% of all ranked servers, and #297 of the duo servers (top 70%). Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:41 UTC17h ago – – – 1
Tue 27 Oct, 23:15 UTC1d ago – – – 1
Tue 27 Oct, 21:05 UTC1d ago – – – 1
Tue 27 Oct, 19:09 UTC1d ago – – – 1
Thu 22 Oct, 21:34 UTC6d ago 1 – 4.9 days 0
Thu 22 Oct, 15:50 UTC6d ago – – – 0
Thu 22 Oct, 09:52 UTC6d ago 1 – 0.5 days 0
Wed 14 Oct, 16:00 UTC14d ago 1 held half 7.7 days 1
Sun 11 Oct, 21:10 UTC17d ago 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC18d ago 1 – 1.2 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Local Test wipe, and when?

A new world is made every few hours by Local Test, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

How should you read the tags on Local Test?

Tags published by Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Local Test?

Rust Metrics lists featuring Local Test: Duo Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.

Player count

Where does Local Test sit in the rankings?

Player hours over seven days put Local Test at #6,971, in the top 31% of all ranked servers. Among servers in duo, it stands at #297.

How full does Local Test get?

Local Test is not responding; status offline, last seen 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Operator and location

What location is Local Test hosted in?

No region comes from Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.26.250.204:28115.

What Rust version is Local Test on?

Reading: Local Test, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Local Test up, and how often does it stay up?

Reading: offline. Local Test last answered 10 hours ago. Reading: 16% uptime over the last 7 full days. It was up 27 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.

Map and rules

What settings and rules apply on Local Test?

Reading the name gives no gather rate for Local Test. Groups stop at 2 players. The label given is duo. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Local Test?

The game generates a procedural map for Local Test.

Join

How can you get onto Local Test?

To join: start Rust, press F1 and type client.connect 2.26.250.204:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts2
Group limit Team cap: 2.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.