[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 11m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 47 · below 20 is lag, below 10 is badEntities
48 h range 93,582–97,499 · memory 3,375 MBUptime
1 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/200
- 35/200
- 44/100
- 70/100
- 21/150
- 8/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The busiest point of its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | follow?
Once a month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 9 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^r (Roleplay): A server built for roleplay; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These Rust Metrics lists carry [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold among Rust servers?
Ranked by seven-day player hours, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sits at #15,351 and #1,514 in North America, inside the top 69%.
What is the population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Current headcount on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server details
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 198.96.88.252:28080.
What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Reading: [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, Rust network protocol 2634 and build 166586, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Reading: 75 server fps on average across the last 48 hours. It never dropped below 47. Peak entity count: 97,499. Buildings, deployables and all else included. Memory peak: 8,746 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | up, and how often does it stay up?
Check: connection. [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online at this moment. Reading: uptime. About 40 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Check: gather rate. The name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | does not state one. 8 players per group, the default value. roleplay, jobs and towns under roleplay rules — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Size 4,096 and seed 481981: the game generates the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
To join: start Rust, press F1 and type client.connect 198.96.88.252:28080. Or press Launch Rust here and Steam opens the game and connects you.
