RUST METRICSFlight deck · live data
Data live Servers11,626 Players31,131 Populated2,740 Fresh wipes 3 h70 Scan5 min
‹ All servers198.96.88.252:28080
Online Full Queue Fresh wipe Wipe due No query

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 11m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 54 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 96,137 ×1000

Entities

48 h range 93,582–97,499 · memory 3,375 MB
1239 ET SINCE RESTART 1D 16H

Uptime

1 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69% · #1514 in NA
Last wipe26d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory3,375MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 13hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The busiest point of its recent wipes drew 2 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | follow?

Once a month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 9 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^r (Roleplay): A server built for roleplay; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These Rust Metrics lists carry [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold among Rust servers?

Ranked by seven-day player hours, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sits at #15,351 and #1,514 in North America, inside the top 69%.

What is the population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Current headcount on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server details

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 198.96.88.252:28080.

What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Reading: [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, Rust network protocol 2634 and build 166586, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Reading: 75 server fps on average across the last 48 hours. It never dropped below 47. Peak entity count: 97,499. Buildings, deployables and all else included. Memory peak: 8,746 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | up, and how often does it stay up?

Check: connection. [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online at this moment. Reading: uptime. About 40 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Check: gather rate. The name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | does not state one. 8 players per group, the default value. roleplay, jobs and towns under roleplay rules — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Size 4,096 and seed 481981: the game generates the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To join: start Rust, press F1 and type client.connect 198.96.88.252:28080. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build The server runs game build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.
^r
Roleplay A server built for roleplay.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.