RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,030 Populated3,128 Fresh wipes 3 h109 Scan5 min
‹ All servers198.244.177.77:28023
Online Full Queue Fresh wipe Wipe due No query

Facepunch Staging Creators

Online 198.244.177.77:28023 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 3, past the slots
0 10 30 60 120 256 FPS 129 SERVER FPS

Server fps

48 h low 70 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,000 ×1000

Entities

48 h range 115,000–120,000 · memory 3,673 MB
1239 ET SINCE RESTART 21:30

Uptime

21 h 30 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,068top 27%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory3,673MB48 h peak 3 players
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:55 UTC34d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Facepunch Staging Creators?

An average of 2 players came at the busiest on its recent wipes. 28 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue.

When does Facepunch Staging Creators wipe?

Its rhythm cannot be told from the wipes of Facepunch Staging Creators on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 21 hours ago.

Lists and filters

How should you read the tags on Facepunch Staging Creators?

Tags published by Facepunch Staging Creators, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169488 (Build): The server runs game build 169488; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind Facepunch Staging Creators?

Most likely the same operator runs them: Facepunch Staging Creators publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show Facepunch Staging Creators?

On Rust Metrics, Facepunch Staging Creators sits in these lists: Tag: official. listed.. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Player count

Where does Facepunch Staging Creators sit in the rankings?

Player hours over seven days put Facepunch Staging Creators at #6,068, in the top 27% of all ranked servers.

What player count does Facepunch Staging Creators carry?

Current headcount on Facepunch Staging Creators: 0 players. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does Facepunch Staging Creators run from?

Reading: location. Facepunch Staging Creators gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 198.244.177.77:28023.

What Rust version is Facepunch Staging Creators on?

Rust network protocol 2635 and build 169488 on Windows is the build Facepunch Staging Creators runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Facepunch Staging Creators within range?

Check: fps. Average 139 server fps over the last 48 hours, low of 70. Within range. Reading: 120,000 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,068 MB. Expect lag when fps falls and entities climb.

How reliable is Facepunch Staging Creators, and is it online now?

Check: connection. Facepunch Staging Creators is online at this moment. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Facepunch Staging Creators enforce, and what are its settings?

No gather rate appears in the name: Facepunch Staging Creators. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The in-game Official tab of Rust lists it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Facepunch Staging Creators on?

From seed 73737312, the game generates the procedural map on Facepunch Staging Creators. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Facepunch Staging Creators?

To join: start Rust, press F1 and type client.connect 198.244.177.77:28023. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169488,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169488
Build The server runs game build 169488.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.