RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers198.244.177.77:28019
Online Full Queue Fresh wipe Wipe due No query

Facepunch Staging Procgen 4k

Online 198.244.177.77:28019 checked 8m ago

official monthly wipes
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 88 175 262 350 PAX 0 /350

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 64 SERVER FPS

Server fps

48 h low 41 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,000 ×1000

Entities

48 h range 114,000–145,000 · memory 3,006 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,244top 15%
Last wipe4h agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory3,006MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123414:0000:0009:0017:0003:0012:00Wiped Thu 29 Oct, 09:35 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608014:0000:0009:0017:0003:0012:00Wiped Thu 29 Oct, 09:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap17.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

Thu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:35 UTC4h ago – – running 1
Thu 24 Sep, 10:58 UTC35d ago 5 – – 2
Wed 23 Sep, 13:56 UTC35d ago 4 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Facepunch Staging Procgen 4k when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. 31 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 6 when it didn't.

How often does Facepunch Staging Procgen 4k wipe, and when?

Once a month Facepunch Staging Procgen 4k wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 4 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does Facepunch Staging Procgen 4k carry, and what do they mean?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp350 (Max players): 350 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2636 (Protocol): Protocol 2636: join only on the same game version; cs169627 (Build): Game build reading: 169627; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe from Facepunch Staging Procgen 4k. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates Facepunch Staging Procgen 4k?

Most likely the same operator runs them: Facepunch Staging Procgen 4k publishes a playrust.com hostname, and so do 124 other servers we track.

Where does Facepunch Staging Procgen 4k appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Facepunch Staging Procgen 4k: Tag: official. listed.. These filters bring it up on the server list: Type: No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Boxes: Official only.

Population

Where does Facepunch Staging Procgen 4k sit in the rankings?

Ranking for Facepunch Staging Procgen 4k: #3,244 on seven-day player hours, top 15% of all ranked servers.

How full does Facepunch Staging Procgen 4k get?

Current headcount on Facepunch Staging Procgen 4k: 0 players, 350 slots available. Seven-day check: 1 players on average. Peak reading: 4. The last 48 hours peaked at 18:00 UTC, averaging 2 players at that hour.

Server details

Which location does Facepunch Staging Procgen 4k run from?

Reading: location. Facepunch Staging Procgen 4k gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 198.244.177.77:28019.

What Rust version is Facepunch Staging Procgen 4k on?

Reading: Facepunch Staging Procgen 4k, Rust network protocol 2636 and build 169627, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Facepunch Staging Procgen 4k within range?

Reading: 58 server fps on average across the last 48 hours. It never dropped below 41. Peak entity count: 145,000. Buildings, deployables and all else included. Memory peak: 3,693 MB. Expect lag when fps falls and entities climb.

Is Facepunch Staging Procgen 4k up, and how often does it stay up?

Facepunch Staging Procgen 4k reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Facepunch Staging Procgen 4k enforce, and what are its settings?

No gather rate appears in the name: Facepunch Staging Procgen 4k. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. It appears under Official in the game's own server list. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Facepunch Staging Procgen 4k?

Check: map. Procedural, size 4,500, seed 6543821, generated by the game on Facepunch Staging Procgen 4k. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Facepunch Staging Procgen 4k?

Check: join. Open Rust, press F1, then enter client.connect 198.244.177.77:28019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2636,^m,gmrust,cs169627,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp350
Max players 350 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2636
Protocol Protocol 2636: join only on the same game version.
cs169627
Build Game build reading: 169627.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.