ZA|THELASTOFUS|PVE
Online AF 197.245.154.243:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 59% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 15hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 15hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:08 UTC FW26d ago | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 51/200
- 66/300
- 43/200
- 1/200
- 27/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on ZA|THELASTOFUS|PVE?
An average of 5 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 23 hours.
When does ZA|THELASTOFUS|PVE wipe?
The only wipe for ZA|THELASTOFUS|PVE is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 8 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on ZA|THELASTOFUS|PVE?
Tags published by ZA|THELASTOFUS|PVE, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; AF (Africa): The server browser files it under Africa. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ZA|THELASTOFUS|PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ZA|THELASTOFUS|PVE: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does ZA|THELASTOFUS|PVE hold among Rust servers?
Top 52% of all ranked servers: ZA|THELASTOFUS|PVE takes #11,496 on seven-day player hours and #19 in Africa.
How full does ZA|THELASTOFUS|PVE get?
Current headcount on ZA|THELASTOFUS|PVE: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server
Which location does ZA|THELASTOFUS|PVE run from?
Its AF tag places ZA|THELASTOFUS|PVE in Africa. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 197.245.154.243:28015.
What Rust version is ZA|THELASTOFUS|PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build ZA|THELASTOFUS|PVE runs. Matching protocol is required to join. Let Steam update your game.
Is ZA|THELASTOFUS|PVE up, and how often does it stay up?
Check: connection. ZA|THELASTOFUS|PVE is online at this moment. Uptime for the last 7 full days: 57 of 168 hours, or 34%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does ZA|THELASTOFUS|PVE enforce, and what are its settings?
No gather rate appears in the name: ZA|THELASTOFUS|PVE. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on ZA|THELASTOFUS|PVE?
From seed 352165132, the game generates the procedural map on ZA|THELASTOFUS|PVE. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Connection
What do you do to join ZA|THELASTOFUS|PVE?
To join: start Rust, press F1 and type client.connect 197.245.154.243:28015. Or press Launch Rust here and Steam opens the game and connects you.
