RustyJoe
Online AF 139.84.236.109:28016 checked 7m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 82 · below 20 is lag, below 10 is badEntities
48 h range 117,744–131,348 · memory 3,606 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 27% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 25/300
- 28/200
- 19/200
- 38/100
- 58/100
- 9/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RustyJoe?
An average of 13 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 47 hours in.
When does RustyJoe wipe?
With the force wipe, once a month, RustyJoe wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 19 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does RustyJoe carry, and what do they mean?
Tags published by RustyJoe, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; AF (Africa): Its browser listing: Africa. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustyJoe?
These Rust Metrics lists carry RustyJoe: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does RustyJoe hold among Rust servers?
Ranked by seven-day player hours, RustyJoe sits at #2,847 and #8 in Africa, inside the top 13%.
How full does RustyJoe get?
1 of 50 slots are filled on RustyJoe right now. Check: players over seven days. Average 1, peak 9. The last 48 hours peaked at 21:00 UTC, averaging 2 players at that hour.
Server details
Where does RustyJoe sit?
RustyJoe gives Africa as its location, with the AF tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 139.84.236.109:28016.
What Rust version is RustyJoe on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustyJoe. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustyJoe?
Reading: 98 server fps on average across the last 48 hours. It never dropped below 82. Peak entity count: 131,348. Buildings, deployables and all else included. Memory peak: 3,875 MB. Expect lag when fps falls and entities climb.
How reliable is RustyJoe, and is it online now?
Check: connection. RustyJoe is online at this moment. By its reported uptime, the last restart was roughly 31 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on RustyJoe?
Check: gather rate. The name RustyJoe does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustyJoe?
From seed 509418494, the game generates the procedural map on RustyJoe. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RustyJoe?
Check: join. Open Rust, press F1, then enter client.connect 139.84.236.109:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.