Pookie's Playground PVP
Online 195.60.167.77:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 124,493–125,601 · memory 3,770 MBUptime
11 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/300
- 40/200
- 32/200
- 45/200
- 35/100
- 23/100
Quick answers
from the figures on this pageReset cycle
What happens on Pookie's Playground PVP when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 15 hours.
What wipe timing does Pookie's Playground PVP follow?
Once a month Pookie's Playground PVP wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Pookie's Playground PVP?
These are the tags Pookie's Playground PVP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pookie's Playground PVP appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Pookie's Playground PVP: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Pookie's Playground PVP sit in the rankings?
Ranking for Pookie's Playground PVP: #15,426 on seven-day player hours, top 69% of all ranked servers.
What is the population on Pookie's Playground PVP?
Current headcount on Pookie's Playground PVP: 0 players, 300 slots available. Seven-day reading: 0 players on average.
Server
Which location does Pookie's Playground PVP run from?
No region tag on Pookie's Playground PVP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 195.60.167.77:28015.
What Rust version is Pookie's Playground PVP on?
Rust network protocol 2635 and build 168909 on Linux is the build Pookie's Playground PVP runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Pookie's Playground PVP within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Reading: 125,601 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,086 MB. Expect lag when fps falls and entities climb.
What is the uptime on Pookie's Playground PVP, and is it online?
Reading: online. Pookie's Playground PVP answers right now. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Pookie's Playground PVP configured, and what rules are in force?
Check: gather rate. The name Pookie's Playground PVP does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Pookie's Playground PVP on?
From seed 824135969, the game generates the procedural map on Pookie's Playground PVP. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Pookie's Playground PVP?
Press F1 in Rust and enter client.connect 195.60.167.77:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/CqYHrfvs.