R2 Test Server
Online 195.18.27.189:35007 checked 12m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 213 · below 20 is lag, below 10 is badEntities
48 h range 121,322–137,354 · memory 3,303 MBUptime
12 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:05 UTC27d ago | 1 | – | running | 0 |
| Sun 13 Sep, 13:42 UTC46d ago | 1 | halved by day 6 | 18.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What happens on R2 Test Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 6 it fell below half when it didn't.
How often does R2 Test Server wipe, and when?
To tell the rhythm of R2 Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 10 hours ago.
Lists and filters
How should you read the tags on R2 Test Server?
These are the tags R2 Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates R2 Test Server?
The r2rust.com hostname on R2 Test Server also appears on 2 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show R2 Test Server?
Rust Metrics lists featuring R2 Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does R2 Test Server hold among Rust servers?
Player hours over seven days put R2 Test Server at #6,653, in the top 30% of all ranked servers.
How full does R2 Test Server get?
Current headcount on R2 Test Server: 0 players, 250 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 03:00 UTC over the last 48 hours.
Server details
What location is R2 Test Server hosted in?
Reading: location. R2 Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.18.27.189:35007.
What Rust version is R2 Test Server on?
Rust network protocol 2635 and build 167058 on Windows is the build R2 Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for R2 Test Server?
Reading: 236 server fps on average across the last 48 hours. It never dropped below 213. Check: entities. The peak was 137,354, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,992 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on R2 Test Server, and is it online?
Check: connection. R2 Test Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does R2 Test Server enforce, and what are its settings?
Check: gather rate. The name R2 Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is R2 Test Server on?
From seed 1234, the game generates the procedural map on R2 Test Server. Its size is 4,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
How to join
How do you connect to R2 Test Server?
Press F1 in Rust and enter client.connect 195.18.27.189:35007. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.